Quote Originally Posted by Kaedan View Post
I think one of the biggest problems I'm seeing here is people still think that just because 2 of the tanks will be more suited for OT, they think they can't fill the MT role.

That's never going to be the case.
You literally cannot say that.

Not unless you have a magic future seeing power, or are literally privy to inside SE and know what the FFXIV devs are working on with their changes.

It is unlikely that OT's will be unable to MT any content.

Just as it is unlikely that two MT's will be unable to beat any content.

But then... What's the purpose of designing into these pairs? Why not just design them to be tanks and if one happens to err towards a MT or OT role in your design, so be it. They'll just compete with whatever other job also errs towards that subrole.

Or better yet, design encounters better so that "OT" doesn't then come with the connotation of being just a Blue DPS with maybe some extra utility to either help deal with TB's without a swap or to help mitigate RB's by protecting the rest of the party (In a significant way)

Quote Originally Posted by Kaedan View Post
All tanks in FF14 have the basic tools for successful tanking. There's some small variation in effectiveness, but nothing major.
You mean other than the fact that PLD can't pull worth crap?

That WAR is just undeniably better than everyone else at ignoring TB's in fights due to a significantly shorter CD on their 1 button answer to any TB?

That PLD is literally the only tank that has significant tools to do something while not actively tanking that isn't just "DPS the boss"?

At which point... Why is this design for MT/OT then required? If all tanks already (Mostly) have the same baseline tools?

What tools will you then create or remove to then make this division of sub-roles happen? Will you remove Hallowed Ground and Sentinel from Paladin so that they can only mitigate via Cover/Intervention style CD's? Will you give Warrior an additional Holmgang CD so they won't actually ever need another person to soak a TB?

How will you design encounters to play around these defined "MT" and "OT" roles? Will there be things that demand you have a MT/OT or are considerably easier when you have both? Thus leading back to the issue of "Will an OT be able to MT?"