
I'm not saying make ALL dungeons 5-man. I'm saying make SOME 5-man dungeons, to teach players some mechanics they wouldn't normally see in 4-man and easy 8-man content.
The structure of dungeons are 4, 8 ot 24 man, which is easy to make. having them develop a whole new dungeon for a different number of roles would be even more work on top of the standard dungeon system.
If you want people to learn mechanics, then go do Normal runs of content, they normally have simpler versions of mechanics that their hard/savage counterparts use (except for exdeath, kefka and Omega naturally. those require on site practice. )
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