Quote Originally Posted by Eriane_Elis View Post
With alternate worlds coming in 5.0, they could use this concept to their advantage by having parts of other worlds bleed into Hydaelyn. In GW2 there were leyline anomalies which was a neat thing.

I don't think that SE wants to introduce new open world elements because it is different and they like to hide content behind instances. This WAS fine since FF14 was its own thing, but now people are done playing GW/GW2, WoW, BDO and other mmos and are moving to FF14 as the last successful surviving MMO besides TESO. With potentially millions more players making their way to FF14 with different levels of expectations, and hopes for this and that, it would only make sense for FF14 to adopt certain successful/familiar elements from other MMOs to help new players bridge and stay active.

I personally really enjoyed how GW2 did "FATEs" which build up events for other events etc... You sometimes see it in FF14 but very rarely.
I was reading individual responses carefully and I actually like this idea. Reminds me a bit of the fade rifts in Dragon Age: Inquisition. Some bleedthroughs in between the shards that actually threat people on both sides would be nice.

Quote Originally Posted by Roda View Post
Y'all just wanna play gw2. :P

Not that I'm complaining, more games could learn a thing or two about how to treat your open world.
Certainly! GW2 did a good job with overworld elements. At least on my end, exploring was enjoyable and there was always something going on no matter where you were. However, they gave you actual rewards for completing these events, not just seals, experience that is useless once you're cap'd and less money than a teleport fee. Admitedly, it's been years since I don't play GW2 and I don't know how much it has evolved. I only played the base game when it launched and quit over the lack of end-game. I heard it's on a better place now, but sadly I don't have time to keep up with 2 MMOs.