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  1. #411
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    Snip
    Off-topic, but there is an inherent issue with forcing more enmity and healing management that conflicts with the current battle system. Having the healer constantly be healing and the tank constantly hold enmity would either require every enemy be scaled upwards in hp and damage to the point where throwing dps spells or going out of tank stance is dangerous (aggro ping-pong), or alternatively, they could also reduce the potency of healing and mitigation across the board. At that point, dungeons would take forver because pulling more than one pack of mobs would be too much to heal and mitigate through. They would have to essentially tweak every single duty all the way from 2.0 up till now in order to make it work which is a considerable amount of work.

    It's mostly because of the tools and utility that healers and tanks have that give them breathing room to do dps. Nothing short of overhauling the entire battle system (and by extension, every single duty) would allow for this change. It just be like that sometimes. Personally, I like how the battle system currently works.

    Edit: Just as an example, Neo Exdeath from Deltascape V4 Savage has an extreme amount of downtime for both mitigation and healing. It also has aggro resets everywhere. Damage comes out in short bursts with very little happening in between. That entire fight would have to be scrapped if they wanted to add more healing and mitigation.
    (1)
    Last edited by Lilseph; 04-13-2019 at 01:37 AM.

  2. #412
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lilseph View Post
    snip
    Just a quick point about your post that irks me.

    No, they wouldn't.

    They didn't go back and re-tune 2.0-3.5 content after introducing a shit load more natural dps in the form of Direct Hit, and they won't go back and re-tune old content in future if they make sweeping gameplay changes.

    Direct Hit in itself completely trivializes the majority of content at level 60 and below and it's ridiculous, previously tight DPS checks at minimum ilvl (Coil, Alexander Savage) are now infinitely easier than they were in their prime. If they didn't rebalance content then, I'm 100% certain they wouldn't in future. Only current content matters to them, maybe with the exception of Ultimate, but we won't know how they handle that one till Shadowbringers.
    (1)

  3. #413
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Sounds to me like OP is afraid of his class being nerfed and no longer being required in all endgame raid tiers.

    Lol Welcome to the life of having 4 tanks.. Youll be swapped in and out as the devs want
    (0)

  4. #414
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I'm not fond of Enrage, either. It just encourages zerg rushing and we used to make fun of people who had to cheese a fight by zerg rushing because they couldn't handle the mechanics of the fight. When I see people who want to skip mechanics with dps, I think of those cheese tactics.
    I am not sure you understand what zerg rush means, because a highly sacrificial gamble on an early fight and merely having enough DPS to end fights early (preferably with no deaths) are two entirely different concepts. Then again, it wouldn't be the first time unqualified people on these forums pretend they know what they're arguing about, and talk out their arse about things they actually don't have much experience with.

    Ironically, the Ultimate fights discourage attempting to skip mechanics via high DPS, and still have an enrage timer. You know, the hardest raids in the entire game. UwU in particular is split between four different bosses over 17-18 minutes, and the vast majority of groups will actually hold off on progressing to the next boss until one or two attacks before the boss enrage. The reason for that is because killing a boss too early usually spirals into a wipe later in the fight due to key cooldowns not being available during a major mechanic on the following boss.
    (4)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  5. #415
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SaitoHikari View Post
    Ironically, the Ultimate fights discourage attempting to skip mechanics via high DPS, and still have an enrage timer. You know, the hardest raids in the entire game. UwU in particular is split between four different bosses over 17-18 minutes, and the vast majority of groups will actually hold off on progressing to the next boss until one or two attacks before the boss enrage. The reason for that is because killing a boss too early usually spirals into a wipe later in the fight due to key cooldowns not being available during a major mechanic on the following boss.
    *nervously sweats in My-Group's-Gotten-Used-To-Skipping-Anyway*

    You've absolutely got a point; I'd say UWU more punishes inconsistent DPS. The group can plan around cooldown uptime if you're consistently skipping, but if you 3/10 skip wicked wheel, 3/10 barely skip the stack, and 4/10 barely make enrage, it's better to just wait and barely make enrage every time.

    /unsolicitedunneededadvice
    (0)

  6. #416
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Paladinleeds View Post
    In fact, I still think changing Cleric stance to just a straight DPS buff without penalty was a bad idea, and that while the button needed some fine tuning (perhaps changes to a stance swap so you'd go between healer stance and cleric stance with a 5 second cooldown to change either way, instead of just a 5 second cooldown when you went to cleric stance, but non for going to healer stance, hence the double click blunder meaning you stay in cleric stance), it was a great idea. It made it more strategic, it made for more emerging gameplay. That was what my (admittedly horrible) idea was meant to do, put a greater emphasis on tank stance. Right now for most people it's just a simple afterthought.
    I'm still laughing my ass off at how before Stormblood, a bunch of people on these forums were celebrating the death of Cleric Stance, because they thought it'd lead to the death of the DPS healer. For reasons that didn't make any sense.

    Like freaking no, you dolts. Turns out the exact opposite happened, like what most people who actually knew anything about gameplay design could tell.
    (6)
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  7. #417
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dualgunner View Post
    *nervously sweats in My-Group's-Gotten-Used-To-Skipping-Anyway*

    You've absolutely got a point; I'd say UWU more punishes inconsistent DPS. The group can plan around cooldown uptime if you're consistently skipping, but if you 3/10 skip wicked wheel, 3/10 barely skip the stack, and 4/10 barely make enrage, it's better to just wait and barely make enrage every time.

    /unsolicitedunneededadvice
    I wouldnt say it's inconsistent dps, but rather the focus becomes Skill management and doing mechanics correctly. Since anyone going into UWU is gonna be pretty much BiS, achieving DPS goals should be pretty feasible (so long as youre doing proper class rotations). Where groups seem to run into issues then is clearing mechanics correctly. This makes more sense if groups are slowing down fights and not trying to phase skip, because then it's an issue of ensuring mechanics are played properly. In older content (like ZurvanEX), groups got super geared and demanded that you skip soar. If you can just skip doing boss stuff cause your super geared and dont have to care, it does make the content easier.
    (0)

  8. #418
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CorbinDallas View Post
    Snip
    If they had to adjust the game so that healers and tanks require constant healing and mitigation respectively, it would be detrimental for newcomers to play the base game and two entire expansion's worth of content only to get hit with a complete playstyle overhaul in newer expansions. Having players learn one playstyle then throw it out of the window later is bad design. That's my reasoning for it.

    Direct Hit is a different case per say. It doesn't fundamentally change the way dps combos work, nor does it change the way you press your cooldowns. While it makes older content much faster and easier to clear it doesn't directly impact the playstyle of the DPS jobs.
    (1)

  9. #419
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    691
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I need my enrage timer to die for cutseen reason!
    (0)

  10. #420
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,576
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    WAR has been overpowered for so long.
    Much longer than any time it wasn't top tier tank.

    I'm generally not worried about it moving forward.
    (0)

    http://king.canadane.com

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