Quote Originally Posted by BlaiseLallaise View Post
Here's what I would do.
- Keep positioning for additional effects but remove them for combo initiation/continuation.
- Classify each WS by where in a combo it appears (Opener, Middle, Closer).
- Allow any opener to combo to any middle, and any middle to combo to any closer. This adds a larger element of choice.
- Allow cross-class WS to be included in combos for more choice, but additional effects stay exclusive to original class.
I'd rather they nix all cross-class WSs, there's really absolutely no point to having them. (< to touch on that a bit more, I think all WS should be class exclusive, and I'd like more use of the incap function currently in-game.) Otherwise I like your ideas.