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  1. #1
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    My biggest concern with the combos is the lack of choice. Before, I could use what I wanted when I wanted (assuming it was off cooldown), but now I feel I'm being forced to play a certain way. For me, combos come down to this: Choose one of 2 WS to open, Choose 1 of 2 to combo, Maybe get one more combo based on the last choice. And don't forget to get in position or your choice is taken away. That's it.

    Positioning requirements also irk me. I don't mind them being in place for the additional effects, but the various elements involved in battle make it difficult to hit the positioning requirements for continuing the combo.

    Here's what I would do.
    - Keep positioning for additional effects but remove them for combo initiation/continuation.
    - Classify each WS by where in a combo it appears (Opener, Middle, Closer).
    - Allow any opener to combo to any middle, and any middle to combo to any closer. This adds a larger element of choice.
    - Allow cross-class WS to be included in combos for more choice, but additional effects stay exclusive to original class.

    I think these changes would alleviate a lot of the frustration with positioning, while adding a lot of room for choice, which is what the system is seriously lacking in its current state.
    (2)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    My biggest concern with the combos is the lack of choice. Before, I could use what I wanted when I wanted (assuming it was off cooldown), but now I feel I'm being forced to play a certain way. For me, combos come down to this: Choose one of 2 WS to open, Choose 1 of 2 to combo, Maybe get one more combo based on the last choice. And don't forget to get in position or your choice is taken away. That's it.

    Positioning requirements also irk me. I don't mind them being in place for the additional effects, but the various elements involved in battle make it difficult to hit the positioning requirements for continuing the combo.

    Here's what I would do.
    - Keep positioning for additional effects but remove them for combo initiation/continuation.
    - Classify each WS by where in a combo it appears (Opener, Middle, Closer).
    - Allow any opener to combo to any middle, and any middle to combo to any closer. This adds a larger element of choice.
    - Allow cross-class WS to be included in combos for more choice, but additional effects stay exclusive to original class.

    I think these changes would alleviate a lot of the frustration with positioning, while adding a lot of room for choice, which is what the system is seriously lacking in its current state.
    correct, there is no choice. You have to use 3 skills now to = 1 old skill. the focus has been applied to spamming WS instead of buffs and survival skills. I know that some of these have been added into the combos. the fact that archers have no positional requirements and they are ranged give them a huge advantage once again. I hope we dont have to wait 3 months to get some balancing done.
    (1)

  3. #3
    Player
    Belial's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by BlaiseLallaise View Post
    Here's what I would do.
    - Keep positioning for additional effects but remove them for combo initiation/continuation.
    - Classify each WS by where in a combo it appears (Opener, Middle, Closer).
    - Allow any opener to combo to any middle, and any middle to combo to any closer. This adds a larger element of choice.
    - Allow cross-class WS to be included in combos for more choice, but additional effects stay exclusive to original class.
    I'd rather they nix all cross-class WSs, there's really absolutely no point to having them. (< to touch on that a bit more, I think all WS should be class exclusive, and I'd like more use of the incap function currently in-game.) Otherwise I like your ideas.
    (0)

  4. #4
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Belial View Post
    I'd rather they nix all cross-class WSs, there's really absolutely no point to having them. (< to touch on that a bit more, I think all WS should be class exclusive, and I'd like more use of the incap function currently in-game.) Otherwise I like your ideas.
    i dont like cross class ws either, never did
    (0)

  5. #5
    Player
    Belial's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by syntaxlies View Post
    i dont like cross class ws either, never did
    Yea, since the ability/action revisions, whether exping, spiritbonding, strongholds, primal fights, whatever - I have yet to come into a situation where I would ever use a WS from another class.
    (0)

  6. #6
    Player
    syntaxlies's Avatar
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Belial View Post
    Yea, since the ability/action revisions, whether exping, spiritbonding, strongholds, primal fights, whatever - I have yet to come into a situation where I would ever use a WS from another class.
    yea, i never had a reason to use a nerfed ws, except a long time ago i used to use con blow when fighting wights to knock their heads off, i even did it on mage,lol.
    (0)

  7. #7
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
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    Hyperion
    Main Class
    Leatherworker Lv 50
    heres another thought, leave combos how they are but give an extra damage bonus for linking combos,
    (0)

  8. #8
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Belial View Post
    I'd rather they nix all cross-class WSs, there's really absolutely no point to having them. (< to touch on that a bit more, I think all WS should be class exclusive, and I'd like more use of the incap function currently in-game.) Otherwise I like your ideas.
    Don't get me wrong. I believe we should be encouraged to use our native WS's, but I do not believe we should be forced to. I'm all about freedom of choice, and there are simply not enough native WS's left to have much of a choice. If we still had all our former abilities, then maybe I could accept it, but not now.

    True, incaps are severely underutilized, but I fear if SE tries to encourage more use of the feature, we'll end up in the same boat as we are with combos: forced into it.
    (1)