Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    nobody can execute a combo 100% of the time, so your wrong. that is all.
    lol... Do you understand what I'm saying? Anybody can execute a combo 100% of the time. It is theoretically possible by design. Combos don't have a proc chance or something. If you hit from the designated positions, they work. Simple as that. There is also ample time between each WS to re-position.

    The reason they don't work 100% of the time in practice is mainly due to lag causing you to end up hitting from one position whereas on screen it looked like another.

    If you read my post, I did actually bring up buffing GLA, PGL, MRD and LNC damage as a possible way to balance this so that combos become a big bonus rather than something expected of you to keep up. However, I feel that would encourage reverting to the old stand in one spot and spam attacks playstyle for most fights.

    Making it so DoW can string combos strictly based on the Weaponskills connecting, however so that they only receive the combo bonuses when executed from the right positions as well would not only maintain the current DPS balance between classes, but still encourage the dynamic playstyle combos are so obviously promoting.
    (6)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    lol... Do you understand what I'm saying? Anybody can execute a combo 100% of the time. It is theoretically possible by design. Combos don't have a proc chance or something. If you hit from the designated positions, they work. Simple as that. There is also ample time between each WS to re-position.

    The reason they don't work 100% of the time in practice is mainly due to lag causing you to end up hitting from one position whereas on screen it looked like another.

    If you read my post, I did actually bring up buffing GLA, PGL, MRD and LNC damage as a possible way to balance this so that combos become a big bonus more so that something expected of you to keep up. However, I feel that would encourage reverting to the old stand in one spot and spam attacks playstyle for most fights.

    Making it so DoW can string combos strictly based on the Weaponskills connecting, however so that they only receive the combo bonuses when executed from the right positions as well would not only maintain the current DPS balance between classes, but still encourage the dynamic playstyle combos are so obviously promoting.
    honestly i wouldn't mind either way. It needs to be balanced. DD needs to be able to do more damage, and pug needs something to make them more useful(perhaps a ranged attack that stuns)

    pre 1.20 my riot blade hit ifrit for 450, now it hits for 125. 2 of the glad combos are real easy since they are from the front. The one that increases defense requires you to strike to the rear.

    and the reason i say now one can execute combos 100% of the time is 2 reasons 1, user error, 2 if you have hate and are required to attack from the side unless, you successfully stun the enemy some how there is a high chance of failure.
    (0)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    honestly i wouldn't mind either way. It needs to be balanced. DD needs to be able to do more damage, and pug needs something to make them more useful(perhaps a ranged attack that stuns)

    pre 1.20 my riot blade hit ifrit for 450, now it hits for 125. 2 of the glad combos are real easy since they are from the front. The one that increases defense requires you to strike to the rear.

    and the reason i say now one can execute combos 100% of the time is 2 reasons 1, user error, 2 if you have hate and are required to attack from the side unless, you successfully stun the enemy some how there is a high chance of failure.
    User error is something that is always there, and is beside the point.

    I regularly do all my combos when solo on any class - front, rear, side. They are all very much possible. It simply requires that you are not locked on to your enemy, simply have them targeted. You can then easily dash to either of their sides or dash right through them to get to their rear and quickly hit the next WS before they have time to react. Timing it between their auto attacks and skills helps, as they stand still during those times.

    The problem is during hectic content, like the Moogle, and the restrictive content like the NMs before the Moogle being among those sensitive trees. In one, the mob is unpredictable and difficult to maneuver around, and in the other you aren't even allowed to move when your weapon is out or you get an apple to the head for 9999.

    It wouldn't be so much of an issue if there didn't exist a class that gets to do combos without positioning requirements for the same DPS ceiling, but considering giving ARC combos positioning requirements would be very counter-productive to the nature of the class what's left is to preferably remove the positioning requirement for combos and leave them as simply bonuses. Just for TP efficiency. A lot of the close-range DoW have bonuses like increased damage, or increased crit rate for combo AND position bonuses - so there will still be very good reason to be doing combos in position every single time you can. It will just prevent ARCs from becoming the DD that gets stacked in every content where positioning is made difficult.

    Besides, like I said the DPS ceilings of all the classes are quite balanced right now. I rather they didn't mess with damage output values of the classes any further and risk screwing that up again.
    (4)