Well it is true. That's what they said.
That being said, it has the smell of a system designed to be expanded upon in the future. They're just putting it in place now because it's ready to go and there isn't a good reason not to.
The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.I don't think this was true at the time the Trust system was added. I cant find an exact date, the best date I find is expanding Trust availability mid 2014, the game's 4th expansion came sometime in 2013. The bulk of the population was likely already at the end game, but that, I think, also is true in this game.
Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).
I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
Last edited by Skivvy; 04-11-2019 at 07:50 AM.
What if they made it where you could use your customized retainers? Then it's not the same NPC.I'm going to have to strongly disagree with you on wanting trusts in the over world.
It would be terribly dis-enchanting to be seeing the same NPCs over and over with other players in the zone. ><
I assume they will be dungeon only. Though I prefer to play with friends and other people so I'll likely only use Trust if there are rewards linked to it or the MSQ demands it, which is fine.
Side note: XI has teleport points now? Ha, I used to make my living being a tele-taxi WHM main.
Some people prefer to make their mmo experience a single player experience. Not that it makes any sense but they do.The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.
Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).
I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
I don't care about trusts on the overworld, but if you let me use a squaddie in place of a chocobo I'd be all about that. I'd love to glam up Meuliare or one of my other dudes and run around with him instead of a less-interesting chocobo.
Just name other players' ones you see something like "Elezen Rogue" so you don't have multiple squaddies with the same name showing up on peoples's screens.
There is no XI-slayer like you claim, it is not because you quit and disliked abyssea that it is the case for everyone.As far as my understanding about you and final fantasy 11,yea no comment, but I will say this, FF11 is well alive and popular. IMO it is a better game than ffxiv and FFXI will more than likely stay better over Ff14 and that even after shadowbringer.The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.
Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).
I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
Last edited by Ruf; 04-11-2019 at 09:11 AM.
Kudos on that massive leap. I still play XI and am subbed ATM. But just because I still play and enjoy the game, it doesn't mean that Abyssea wasn't incredibly divisive and didn't cause a lot of people to quit the game.There is no XI-slayer like you claim, it is not because you quit and disliked abyssea that it is the case for everyone.As far as my understanding about you and final fantasy 11,yea no comment, but I will say this, FF11 is well alive and popular. IMO it is a better game than ffxiv and FFXI will more than likely stay better over Ff14 and that even after shadowbringer.
Doubtful. As I heard it, trusts are going to be used for queuing into dungeons specifically to help players get through older content. This means roulettes are out, and also the most recent dungeons as well. This means you won't be able to use them to acquire the most relevant tomes, or the exp rewards roulettes provide. And if they can make trusts AI good enough to get you through dungeons like The Burn without seriously buffing up their defense, then SE should be designing robots, not games.
I am sure roulettes will be out, but they specifically said they are for Shadowbringers dungeons, not old content at all.Doubtful. As I heard it, trusts are going to be used for queuing into dungeons specifically to help players get through older content. This means roulettes are out, and also the most recent dungeons as well. This means you won't be able to use them to acquire the most relevant tomes, or the exp rewards roulettes provide. And if they can make trusts AI good enough to get you through dungeons like The Burn without seriously buffing up their defense, then SE should be designing robots, not games.
"Tackle Shadowbringers main scenario dungeons solo while fighting alongside prominent characters with the new Trust system"
https://na.finalfantasyxiv.com/shadowbringers/
Gotcha! All speculation of course, but this seems to be their answer for increased average queue times. "Trust in trusts", I suppose. We'll see how this goes, but I will be more than happy to heal for those still wanting to get things done in what will soon to be the old fashioned way.I am sure roulettes will be out, but they specifically said they are for Shadowbringers dungeons, not old content at all.
"Tackle Shadowbringers main scenario dungeons solo while fighting alongside prominent characters with the new Trust system"
https://na.finalfantasyxiv.com/shadowbringers/
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