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  1. #1
    Player
    Ogulbuk's Avatar
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    Jan 2015
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    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZellosWilder View Post
    The Trust system works in FFXI because it was needed as the playerbase is little to non-existent while levelling now and doing story missions solo now make sense as most players ain't going to go back to content to help players complete if that content is no longer relevant to endgame.
    I don't think this was true at the time the Trust system was added. I cant find an exact date, the best date I find is expanding Trust availability mid 2014, the game's 4th expansion came sometime in 2013. The bulk of the population was likely already at the end game, but that, I think, also is true in this game.

    The trust system isn't needed in FFXIV what so ever because the playerbase is very much alive at all levels due to roulette which already fixes the need for trust npcs.
    It's slow for a DPS to find group to clear dungeons leveling these days and, when it happens, they want to rush rush rush because "tomes per minute!".

    Eventually, the system will be as needed here as it is today in FFXI, but at it's introduction to that game, it was as needed there as it is here today. Ironically enough, Trusts are coming to XIV for the game's 4th expansion (if you count 2.0/Real Reborn as an expansion.) Roulettes don't fix the issue, they make the game a lot more stressful for players still learning the rope, and aggravate those players that are there only because it's the most optimal way to earn tomes.

    I am not sure why you feel it's not needed, when the devs are already making it a feature for the expansion. Obviously they do feel it's needed.

    Quote Originally Posted by Sigma-Astra View Post
    It's kind of sad to see the Trusts system put into place for XIV because I feel like there's going to be a huge influx of players coming into dungeons, trials, and raids with actual other people involved and not pull their weight simply because the AI's will let them get away with not doing their fair share. Not to mention, people treating this like a single player game when it's really not.
    This has always been an issue. Even before Palace of the Dead, it was an issue. The truth is, if you want certainty that the group is all skillful, you always have to pre-make the party. Has always been this way, regardless how much the elite want the roulette system to belong to them. Use party the party tools to only demand players with clears into your party, among all those other parameters you get.
    (6)
    Last edited by Ogulbuk; 04-11-2019 at 03:30 AM.

  2. #2
    Player
    Sigma-Astra's Avatar
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    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ogulbuk View Post
    This has always been an issue. Even before Palace of the Dead, it was an issue. The truth is, if you want certainty that the group is all skillful, you always have to pre-make the party. Has always been this way, regardless how much the elite want the roulette system to belong to them. Use party the party tools to only demand players with clears into your party, among all those other parameters you get.
    But, that's the thing here. If my friends or FC members are busy, I shouldn't have to push back the things that I need to get done in order to wait for them. At the very least, I should not be unable to expect a basic level of competency from other people inside of a dungeon. If people were partied with me, they'd expect me to have at least a general knowledge of what I'm doing if I didn't state that I was new towards anything. Thus, it shouldn't be a huge issue to expect the same courtesy from other people. I'm not asking for perfection, I'm asking for at least some basic effort.

    Suggesting that people only run with others that they're comfortable with is pushing towards a more shy and a closed social circle agenda where people like me enjoy meeting new faces and helping others along the way if it can be done. Roulette's may suffer as well. Why wait for other people when you can just party with AI's instantly and forgo any kind of social interaction as much as possible.

    It almost feels like we're going to start seeing "cliques" form inside the game possibly, lol. "No, you can't be in my party. You're not Thancred!"
    (0)
    Last edited by Sigma-Astra; 04-11-2019 at 03:52 AM.

  3. #3
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
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    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sigma-Astra View Post
    But, that's the thing here. If my friends or FC members are busy, I shouldn't have to push back the things that I need to get done in order to wait for them. At the very least, I should not be unable to expect a basic level of competency from other people inside of a dungeon. If people were partied with me, they'd expect me to have at least a general knowledge of what I'm doing if I didn't state that I was new towards anything. Thus, it shouldn't be a huge issue to expect the same courtesy from other people. I'm not asking for perfection, I'm asking for at least some basic effort..
    I meant for primals and the like, serious fights were every player knowing the encounter well enough, will require you go pre-formed or party finder with plenty of filters.

    If you want to go through dungeons, yea, queue up. There will always be a chance of a slow tank that single pulls, or a healer that only heals and never DPS, or Deeps that don't AoE... all that has always happened and will continue to happen. I think it's much more likely that being able to run dungeons with Trusts may actually lower the chance you end up with such players in your party, as now they will just go run dungeons on their own.

    Suggesting that people only run with others that they're comfortable with is pushing towards a more shy and a closed social circle agenda where people like me enjoy meeting new faces and helping others along the way if it can be done. Roulette's may suffer as well. Why wait for other people when you can just party with AI's instantly and forgo any kind of social interaction as much as possible.
    Up until very recent times, and not fully viable until word visiting becomes a thing, meeting new faces in dungeon queues meant nothing. Even now, though, stopping to talk in a dungeon seems to be considered rude as I'm just slowing the run.

    Mind you, I wish there was more stuff in the game that made people meet and form friendships, but that tends to be hard to do inside dungeon runs. That would, ideally, work best in over-world content, but this game refuses to make any meaningful outdoor world content. Everything is either a rushed dungeon or a solo instance.
    (3)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
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    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ogulbuk View Post
    I don't think this was true at the time the Trust system was added. I cant find an exact date, the best date I find is expanding Trust availability mid 2014, the game's 4th expansion came sometime in 2013. The bulk of the population was likely already at the end game, but that, I think, also is true in this game.
    The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.

    Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).


    I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
    (3)
    Last edited by Skivvy; 04-11-2019 at 07:50 AM.

  5. #5
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
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    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Skivvy View Post
    The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.

    Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).


    I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
    Some people prefer to make their mmo experience a single player experience. Not that it makes any sense but they do.
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #6
    Player
    Ogulbuk's Avatar
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    Jan 2015
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    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ilan View Post
    Some people prefer to make their mmo experience a single player experience. Not that it makes any sense but they do.
    I have been on both sides of this mindset. At the end of the day, even if you do fighting on your own, the game is still not a solo experience. I may be soloing and talking to the FC/Guild, a friend, or duoing with someone casually content that does not require a full party.

    I mean, how often do you hear "you cant progress your crafting solo, you need to hop on the crafting roulette and be social if you want to craft! Stop pretending it's a single player game and craft with friends!" ??
    (5)

  7. #7
    Player
    guardin's Avatar
    Join Date
    Nov 2012
    Posts
    334
    Character
    Shaiden Nightfall
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ilan View Post
    Some people prefer to make their mmo experience a single player experience. Not that it makes any sense but they do.
    Come now, dont be selfish! playing a single player mmo makes ALOT of sense.

    I chose ff14 because i can play a lot alone. And the trust will save me time by not waiting 30+ min for a stupid tank or healer. That's like saying since you are an introvert you dont deserve to live on earth since you like to be alone or talk to a few people. MMO isnt just about playing with other people- it is an ENTIRELY new world to immerse yourself in. Sometimes people just want to sit back and watch from a distance. Or create a character in a world that single player doesnt offer- a game that keeps expanding. It's sad when people HAVE to play a game with their friend or they won't play at all. That makes you seem like you have no life or feelings of your own just following your "friends" and doing what "they" do. People now and days are too afraid to go out and do things on their own or meet people along the way that they will never see again. They always need their "friends" to hold their hands.
    (7)
    Last edited by guardin; 04-14-2019 at 03:06 AM.

  8. #8
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Skivvy View Post
    The great XI-slayer, Abyssea, came out in 2010. This was technically not a full expansion, but was 5th in line. If you're not up on your XI history, this was an incredibly divisive expansion and turned a lot of people off from the game. Seekers of Adoulin was their 5th real expansion, and came out in 2013, but this was already well after the damage was done.

    Trusts were introduced in December of 2013. They are very much there to fill in the void for the diminishing player base. Even in its heyday, it could be painfully slow for certain classes to get to max level and getting missions done could be a chore finding people to help out. These days it's practically a ghost town until you get into end-game content or one of the hubs (Jeuno, Adoulin, etc).


    I really enjoy the trust system in XI and appreciate what it has allowed me to do, but I'm not really seeing the need or reasoning to bring it into XIV at this point. The game is still quite populated, I don't personally consider DPS queues to be that bad, and IMO this community doesn't need more help becoming even more anti-social in game. :X I don't feel like it's really worth the effort at this point - especially if it's going to be so limited.
    There is no XI-slayer like you claim, it is not because you quit and disliked abyssea that it is the case for everyone.As far as my understanding about you and final fantasy 11,yea no comment, but I will say this, FF11 is well alive and popular. IMO it is a better game than ffxiv and FFXI will more than likely stay better over Ff14 and that even after shadowbringer.
    (2)
    Last edited by Ruf; 04-11-2019 at 09:11 AM.

  9. #9
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
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    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ruf View Post
    There is no XI-slayer like you claim, it is not because you quit and disliked abyssea that it is the case for everyone.As far as my understanding about you and final fantasy 11,yea no comment, but I will say this, FF11 is well alive and popular. IMO it is a better game than ffxiv and FFXI will more than likely stay better over Ff14 and that even after shadowbringer.
    Kudos on that massive leap. I still play XI and am subbed ATM. But just because I still play and enjoy the game, it doesn't mean that Abyssea wasn't incredibly divisive and didn't cause a lot of people to quit the game.
    (6)

  10. #10
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
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    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Skivvy View Post
    Kudos on that massive leap. I still play XI and am subbed ATM. But just because I still play and enjoy the game, it doesn't mean that Abyssea wasn't incredibly divisive and didn't cause a lot of people to quit the game.
    A lot of people quit over every expansion, this holds true to most MMOs. I and my girlfriend (we didn't even know eachother) quit over Chains of Promethea, for instance.

    I'm not saying Abyssea may had been the hardest negative hitting expansion, though. I wasn't around to see that.
    (2)

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