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  1. #1
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    In my opinion the ogcd heals should really be oh crap! buttons. You save them for certain mechanics and moments. They shouldn’t be as they are now so healers can play at being another dps. Dpsing and healing is fun I agree. The ratio at the moment is way way off though.
    (0)

  2. #2
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Feidam View Post
    In my opinion the ogcd heals should really be oh crap! buttons. You save them for certain mechanics and moments. They shouldn’t be as they are now so healers can play at being another dps. Dpsing and healing is fun I agree. The ratio at the moment is way way off though.
    I think oh crap! buttons are a terrible waste of a toolkit. I don't want to sit on my hands waiting for someone else to screw up so I can justify using them. And so many of the ogcds are completely ineffective without proper planning (Earthly Star, cards, Excog, Deployment Tactics, Fey Illumination/Covenant, Benison, Asylum).

    We already do save them for certain mechanics. The problem we have is that aren't enough mechanics in between those cooldowns that really push healers to cast direct heals.
    (4)

  3. #3
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by tesni_g View Post
    I think oh crap! buttons are a terrible waste of a toolkit. I don't want to sit on my hands waiting for someone else to screw up so I can justify using them. And so many of the ogcds are completely ineffective without proper planning (Earthly Star, cards, Excog, Deployment Tactics, Fey Illumination/Covenant, Benison, Asylum).

    We already do save them for certain mechanics. The problem we have is that aren't enough mechanics in between those cooldowns that really push healers to cast direct heals.
    Here is the thing though why does a class’s kit need to be 100% used all the time? Gets way too static imo. I like having a bit a strategy that must be employed, as well as moments that make your stomach drop where you have to react in a major way.
    (1)
    Last edited by Feidam; 04-11-2019 at 11:26 PM.