Quote Originally Posted by Kacho_Nacho View Post
I'm wondering if S.E. will blanket nerf healing across the board? While this sounds like a drastic measure, it may be what is needed to address the sheer power of healers in FFXIV.

Because that's the real issue here.
I agree.

No matter what happens, it will feel like a nerf, but I think above and beyond we will see a nerf where it will take several heals to get people back to full and the tanks will need constant care. And possibly a nerf to the ogd abilities so that they don't just solve problems like they do now.

I have mixed feelings, because I do like the idea of using healing spells more than we do, but it will likely end up exactly the way eventually, when gear catches up, except that the ogcds won't be quite as good. Unless they slowly scale tank gear so that they don't mitigate (much) more with gear so they still take that damage. Or slowly scale the HP gain on gear so that hots never get the room to work between mechanics. Or no-scale MP and potency so that it takes five heals to top off and mana has to be reserved for that healing, so just waiting in between casts, which sounds miserable.

None of those sound viable, honestly. So they have a real challenge designing content before and after the gear, each tier.

Even if they do nerf ogcds, the expac will still start favoring WHM because of the sheer throughput required, then, we learn the fights and get some gear, and the utility classes will win out again. Like they always do.

I really would rather see healer "power" level stay the same and bring WHM up to that level, because honestly? Most classes have abilities that are powerful, fun, and cool, and make them feel like a warrior of light. Story-wise, we're going to another world, we've fought gods, we've ended wars. In gameplay, DPS and tank classes are going to get new toys that give them moments to shine and to contribute meaningfully and to get excited about.

Healers, tho? Nerf.