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  1. #341
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    HAHA OH WOW, THIS THREAD IS REAL!

    I'd heard stories, I'd seen memes, but I had no idea this was an actual thing. This is hilarious.

    Yes, down with enrages! Let's dissuade people from getting good, and actively encourage mediocrity. That's what this games needs more of - bad players pressing 1 > 2 > 3 and succeeding without putting any real effort in.

    And I'm not even a raider!
    (3)
    <insert witty and amusing statement here>

  2. #342
    Player
    ScorpioShirica's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Kichiro Obinata
    World
    Mateus
    Main Class
    Paladin Lv 70
    i'm of two minds. i think accessibility is a good thing and mmo's tend to do better when they make their games more accessible to a larger audience. so sure, get rid of enrage timers on all non hard/ extreme content. more people will sub and play the game, meaning it maybe has a longer lifespan. but the extremely passionate fans for hard content aren't satisfied with extreme and hard modes, they want all content to have that push to do better and they will get loud about it. and it's generally a bad look to make these passionate gamers mad. still, making a few folks mad is worth less than making a game more accessible overall.

    on the other hand... as someone who mostly plays tanks and healers... i know what often happens in fights with no enrage timers or dps checks, i will often end up fighting a boss with just one other person (the tank or the healer) for 10-15 minutes and be bored as hell. i guess in fights where dps aren't like launched off a platform, i can rez them mid-fight at least. still, i can see how this could get very boring fast. and boring long content is extremely not good for the longevity of an mmo.
    (0)

  3. #343
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I think the fact that HW/SB has added enrage/DPS timers to dungeon bosses and MSQ instances show the intent the devs have they want you to try and improve yourself
    (1)
    Guy butt is best butt <3

  4. #344
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    I'm trying to understand the logic behind this thread......








    help?
    (2)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  5. #345
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NekoNova View Post
    I'm trying to understand the logic behind this thread......

    help?
    Bads wanna bad without feeling bad.
    (4)
    <insert witty and amusing statement here>

  6. #346
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Blokeymon View Post
    Bads wanna bad without feeling bad.
    I'm a filthy casual scrub myself, not doing Ex modes cause I simply cannot commit myself to a schedule due work etc.
    But I don't even like this idea.....
    I try my best to be good and make stuff smooth for the content I tank, but seriously?
    What are we trying to be here? World of Warcraft?
    (1)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  7. #347
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Enrage timers are a good thing because welfare progress is dumb.

    You should need to git gud in order to get yourself the best loot and progress through the hardest content.

    If anything there should be more pressure on people to git gud. Instead of holding everyone's hand all the way through the MSQ and leveling dungeons and even max level + expert dungeons.

    This isn't to say you should put like a 3m timer on Sastasha and be all "Git gud or go home!" but that throughout the leveling process the game should point you in the direction of "Yeah... You kind of should be learning how to play a video game". Stuff like minimum ilevel requirements so that people need to keep on top of their gear. DPS checks in max level dungeons (With tighter ones in Expert). Going from leveling > max level > expert > raid/ex trials > savage > ultimate shouldn't be a shock for a player, it should be natural progression of increasing difficulty, demanding proportionately better gear and gameplay.

    Also something I wanted to point out from the first page of this thread... Someone mentioned about no enrage timers meaning people will just grind through content with infinite raises... I'm curious as to why this game doesn't do what the majority of other games do? Which is limit the number of in combat raises that can be used per attempt? Like, WoW had this problem back before it started to cut down on raising so you had classes with self rez that would jump back up and could stack classes with in-combat rez skills and basically get a second life for 80% of the raid... It later then put limits on raising (2 raises for 10 man raid, 3 for a 25 man raid) and later still made self-rez count towards this number.

    Limiting raises would also push people to a more "Git gud" style of play (Also, allowing more lenient enrage timers) as well as minimize the impact that things like RDM's infinite insta-raises has on job balance.
    (2)

  8. #348
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ScorpioShirica View Post
    i can see how this could get very boring fast. and boring long content is extremely not good for the longevity of an mmo.

    It's not even just about it getting boring... rather than being challenging, it would turn the content into "Throw our bodies at it long enough and we will succeed." The difficulty would have to be shifted entirely to mana longevity and that's a pretty horrible thing to deal with as a healer.
    (1)

  9. #349
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    For it to be a VIABLE solution for tanks to "tank" aka the flawed and moronic "Tanks in perma tank stance" garbage... A healer would have to have their dps increased by 2.5 to 3k at minimum to compensate for the same loss to my own DPS on a tank. That is literally impossible, mathematically, because of the healing that healers have to do, regardless of me being in tank stance.

    I don't think that some here understand the magnitude of what they are asking for. And after a certain point, Enmity and tanking dmg no longer factor in, due to diminishing returns.
    (2)

  10. #350
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Orbus View Post
    This practically begs the tank to hyper focus on dps.
    I hate to break it to you, but since 2013 this game practically begs everyone to hyper focus on dps, regardless of role. Allowing the DPS to take responsibility over their own aggro is actually a good thing in most contexts this game throws at you, that's just how it is. Class or role design from other games doesn't have to apply here.
    (2)

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