


I actually want more Ruin spells, but not in the way you're thinking. I'd like to use the current Ruin spells to vary up the filler rotation instead of the hack job that Ruin III/IV got this expansion. Ideally return to the old Ruin III, but give it to us in the form of the Ruin IV proc. Otherwise hard limit it to DWT when you get it. Do the same with Ruin IV as a replacement for Ruin II, but then expand on the proc to allow you to use both outside DWT more often. Maybe even let you store them up a bit for burst situations.
I could see adding Ruin V during Bahamut specifically too in a similar manner, but I'd only want that as a way to use procs during his phase.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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