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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ShariusTC View Post
    i bet SMN will get an awesome ruin V in shadowbringer
    *Throws up* lol no more ruin please, it's such a waste of a spell with very minor potency boost
    (0)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Aomine1992 View Post
    *Throws up* lol no more ruin please, it's such a waste of a spell with very minor potency boost
    I actually want more Ruin spells, but not in the way you're thinking. I'd like to use the current Ruin spells to vary up the filler rotation instead of the hack job that Ruin III/IV got this expansion. Ideally return to the old Ruin III, but give it to us in the form of the Ruin IV proc. Otherwise hard limit it to DWT when you get it. Do the same with Ruin IV as a replacement for Ruin II, but then expand on the proc to allow you to use both outside DWT more often. Maybe even let you store them up a bit for burst situations.

    I could see adding Ruin V during Bahamut specifically too in a similar manner, but I'd only want that as a way to use procs during his phase.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.