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  1. #1
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51

    Summary: offensive spells that are not yet in the game (and which job could get them)

    Hey there, not sure if this has been done before but I'd like to have a comprehensive list of available magical (offensive) spells from the FF universe that are not in the game yet. On top of that I'd like to discuss the likeliness of each skill becoming part of FFXIV and which job could get it in the end.

    This thread should be some kind of joint effort to create a list (I will frequently edit the first post then).

    So, what spells are missing and which job could get them? I'll start and hope you all just continue and go on!
    (1)

  2. #2
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Apocalypse

    Description: Apocalypse (アポカリプス, Apokaripusu?) is a recurring ability in the series, oftentimes being used by extremely powerful enemies, and is generally one of the strongest attacks or spells. It has come to be associated with strong magic users.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki...lypse_(ability)


    Burst

    Description: Burst (バースト, Bāsuto?), also known as Surge, is a recurring spell in Final Fantasy series. It inflicts major lightning-elemental damage.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Burst


    Dark

    Description: Dark (ダーク, Dāku?), also known as Darkness, is a recurring, low-level spell in the series. It inflicts minor Dark-elemental damage and is a basic spell much like Fire, Blizzard, Thunder, and Water. It has three upgrades in the form of Darkra, Darkga, and a stronger version in the form of Darkja, which is usually an enemy ability.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Dark_(ability)


    Meteor (Comet)

    Description: Meteor (メテオ, Meteo?), also known as Meteo, Desolator (ミーティア, Mītia?, lit. Meteor), and Shake, is a recurring spell in the series. Usually one of the strongest spells, it summons a barrage of meteorites to bombard enemies. It either does high non-elemental damage, or hits for mediocre damage multiple times. Meteor's downgraded form is Comet, which sometimes acts as a replacement for Meteor when Meteor is not a usable spell. Meteor is often the Black Magic equivalent and opposite of the Holy spell as the Ultimate Black Magic in games where the spell Flare is not considered as such.

    Job allocation:

    Source:


    Quake

    Description: Quake (クエイク, Kueiku?) is a recurring Black Magic spell in the Final Fantasy series. It usually deals Earth-elemental damage to one or all opponents, and may not affect flying enemies, depending on the game. It has two stronger versions, Quakra and Quaga, and a counterpart exclusive to enemies called Earthquake.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Quake_(ability)


    Tornado

    Description: Tornado (トルネド, Torunedo?), also known as Weak, Wind, and W Wind, is a recurring spell and ability in the Final Fantasy series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Tornado_(ability)


    Ultima

    Description: Ultima (アルテマ, Arutema?) is a recurring spell in the Final Fantasy series. It is almost always the most powerful spell, hitting all enemies for non-elemental damage, often ignoring defense, Reflect and any other protection. With the exception of its debut appearance in Final Fantasy II, Ultima is considered to be Black Magic. Ultima usually manifests as an explosive sphere of blue or green energy that consumes opponents.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Ultima_(ability)


    Water (Aqua/Flood)

    Description: Water (ウォータ, Wōta?), also known as Aqua, is a Water-elemental spell, which first appeared in Final Fantasy VIII. When it appears, it is often the sole ability capable of inflicting Water-elemental damage to the enemy save for the summon Leviathan.

    Job allocation:

    Source: https://finalfantasy.fandom.com/wiki/Water_(ability)
    (1)
    Last edited by Seraphyel; 04-03-2019 at 05:34 PM.

  3. #3
    Player
    Foxkid's Avatar
    Join Date
    Sep 2017
    Location
    Somewhere way too bright
    Posts
    121
    Character
    Ketsueki Bloodfox
    World
    Leviathan
    Main Class
    Scholar Lv 80
    We have meteor in the game multiple times over. The black mage LB3, a black mage NPC later in the stormblood story, a dungeon, AND a 24-man raid boss attack. Quake is also in the game in trials as boss attacks. Ultima is used only in cutscene and will never fall into the WoL/D hands because its a forbidden magic.

    Apocalypse is more than likely under the same veil as Ultima. On top of that regardless, these moves are way too big and iconic to be limited to regular skills. Limit Break 3 at best, but even then certain things of lore fall wayward that say yea or nay (besides dev speak).
    (2)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    We basically already have burst in thunder 4.
    Dark is used exclusively by NPC's in this game, meaning it could see life as a BLU spell.
    Comet is essentially the Mage LB 2.
    WHMs should probably be able to cast water, but they'd need to find a way to make it fit in with the rotation.
    Quake is used by NPC's a lot as well, but it would probably end up a WHM spell here due to the elemental affinities of the jobs (I don't think BLMs can use Earth Aether, I'd have to check), Tornado too would be WHM.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Quote Originally Posted by ReiMakoto View Post
    Quake is used by NPC's a lot as well, but it would probably end up a WHM spell here due to the elemental affinities of the jobs (I don't think BLMs can use Earth Aether, I'd have to check), Tornado too would be WHM.
    Why not Red Mage? They're already having Verstone / Veraero, could see Quake and Tornado as some kind of finisher versions of those spells. Would even fit into their mana mechanic.
    (0)

  6. #6
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphyel View Post
    Why not Red Mage? They're already having Verstone / Veraero, could see Quake and Tornado as some kind of finisher versions of those spells. Would even fit into their mana mechanic.
    In FFXIV, Red Mages are using replicas of White or Black magic. For a spell to exist on a RDM version (pun lol), it needs to exist on the White Mage (Aero, Stone, Holy, Cure, Raise) or Black Mage (Thunder, Fire, Flare) before, unless it's a pure "red magic" spell (Jolt, Impact)
    (1)

  7. #7
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Quote Originally Posted by Mansion View Post
    In FFXIV, Red Mages are using replicas of White or Black magic. For a spell to exist on a RDM version (pun lol), it needs to exist on the White Mage (Aero, Stone, Holy, Cure, Raise) or Black Mage (Thunder, Fire, Flare) before, unless it's a pure "red magic" spell (Jolt, Impact)
    Is this mandatory? Haven't followed the Red Mage development much. I mean they can call it Verquake and Vertornade (or better, Verlwind... that's my pun now!) or whatever. Does Quake / Tornado be already in game for other jobs to be available for Red Mage?
    (0)

  8. #8
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphyel View Post
    Is this mandatory? Haven't followed the Red Mage development much. I mean they can call it Verquake and Vertornade (or better, Verlwind... that's my pun now!) or whatever. Does Quake / Tornado be already in game for other jobs to be available for Red Mage?
    Mandatory I can't tell, but it the job's logic. RDM basically "copy" the magic they saw used by White Mages and Black Mages. So it does not make sense for RDMs to use VerTornado or VerQuake if Tornado and Quake don't appear in the game in the first place.


    VerUltima could work because we kinda see it on Ultima Weapon and we could want to replicate it through Red Magic.
    (1)

  9. #9
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    It would defeat the setting of the class if they could use more powerful spells than the classes they're borrowing from, in ffxiv and any other game.
    The main issue being that if they can cast, say, quake or tornado, it immediately begs the question why white mages can't use them.
    Unless they DO give these spells to white mage in ShB, then hey no problemo.
    (0)

  10. #10
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ReiMakoto View Post
    We basically already have burst in thunder 4.
    That's not exactly true, though I can see the confusion. Thunder IV is Thundaja, which is the 4th tier of the Thunder line of spells. Burst would be tier 5 if anything on par with Flare and Freeze. If anything Foul is like Burst. A little annoying now that it's not called that huh, lol.

    Quote Originally Posted by Mansion View Post
    In FFXIV, Red Mages are using replicas of White or Black magic.
    That's not exactly accurate. RDMs aren't using replicas of the spells, they are using the "true" version of the spells; Ver, in a basic form meaning true, but also proper, genuine, in Latin, and also it being a pun on Vermillion. They are using the spells as they were originally intended, but in balance, so as to not cause another calamity. RDMs are the descendants of the WHMs and BLMs who fled to Gyr Abania, but learned from their mistakes.
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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