
Originally Posted by
Boreal
I do find the concept of limited jobs interesting, and I'm not against at it per se.
It's just...this game doesn't have interesting solo/open world content as it stands now. The ones we do have (squadrons, Fates, maybe even Eureka/Diadem) either forbid BLU to enter or heavily discourage you from doing. I was mindblown when I attempted to do fates and learned I gained less exp from both fate-related mobs and for finishing the fate than if I did it with a normal job. W h y.
The closest thing this game has to massive open world content are the Hunts and Odin, but BLU cannot participate in relevant content hunts, and attempting to do the 50s hunts would be meaningless because the hunt is going to get swarmed by 70s and die before you can get your 2nd spell off. I won't even comment at what would happen if a BLU attempted to do Odin (which, btw, is also considered a fate).
As it stands now, after you finish levelling BLU and do the Masked Carnivale stages, you will most likely forget the job exists, or maybe attempt to get all the spells and achievements if you are a completionist before forgetting about it. The primal spells in particular are another can of worms, because I swear you are more likely to get a Doggo without totems than you are likely to get them.
I seriously think that the only way you can make limited jobs work better and stay a bit more relevant in this game would be having more engaging open world/solo content, and making sure all the limited jobs are, you know, up to the expansion cap. Either that or just give up on the limited job concept.
Well, they could always tie important side content to limited jobs like the relic weapons, too, to keep them relevant and not change anything else! I'm sure everyone will love it.