Interesting open world and solo content can be done without introducing limited jobs. There's no reason that limited job = fun open world content.
Interesting open world and solo content can be done without introducing limited jobs. There's no reason that limited job = fun open world content.
kinda yes, kinda no. The jobs are not designed to be fulfilling solo, and dont have the tools to have compelling fights. all a dps can do is dps, so they cant respond well to monsters, mitigate damage very well, in general they need high hp monsters with low damage, so they can actually have to try to perform a dps combo without dying. Tanks need low hp, hard hitting monsters, or else they just get bored fighting easy monsters for long periods. Healers, well they generally have very poor mitigation, and very boring dps skills. they need low hp enemies, who do moderate damage so they can heal, but it probably wont be very fulfilling.
for a good solo encounter, you need to have some more control over all the facets of the fight than they usually give to one job, and you probably need different enemies to fight.
There are ways around this, like logograms, which add new traits/skills, but you would probably need more than 2 total for it to actually be engaging.
They could go the route of like squadrons, which could work, but i think it would need more control over the npcs, or at least like gambits in FF12, but not sure how well that would work in the open world.
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