Quote Originally Posted by Elkanah View Post
You know, I will be honest; while I'm sad that BLU is a limited job, I'm (mostly) upset that the job had to be capped at 50 on release. It couldn't be 70 with all jobs like every other job in the game. Adding spells for 60, 70, 80, I can manage with those later. But the fact that almost all primals shoot for a 1 shot mechanic to instantly kill a BLU at 50 is what pisses me off. If the job was at 70 to begin with, partying with other people or soloing the instances wouldn't have been so bad. I would've rather enjoyed it. Instead, I had nothing but frustration and being pissed off at BLU for spells being difficult to get (in an instance that I can't solo) and a less than 0.00000000000000000000000001% drop rate for that. It's not a solo job. It's not a party job. It's just limited. Limited to everything in general. Release the cap to 80 and let the players figure things out (when shadowbringers arrives), and then make adjustments as needed. Not at 50 where everything kills you (even with maxed out gear at current ilvl and max ilvl food).



that content and one shots, are basically how those fights are meant to be played, raising it to max level would basically endanger a lot of content based on the balance of blues abilities.


i think going for only 10 levels difference would be acceptable.


i also think fighting it legit, at cap should give a much higher chance of learning the skill. say 10-15% or they could give you totems or something if you beat it level synced or something similar.