What do ya'll think of turning between the lines into a all around Blink with explosions spe yet we still snap to ley lines
Mana ruch
Deadly dash
Death rush
What do ya'll think of turning between the lines into a all around Blink with explosions spe yet we still snap to ley lines
Mana ruch
Deadly dash
Death rush
In your opinion, any drop will destroy it again. Which is not even remotely close to the truth.
I do see his point, though. Although simply pasting it over Foul would be very lackluster, adding new resource systems to accommodate such a spell could also end up getting very messy, with a gauge for AF/UI, a gauge for Polyglot and a visual for Umbral Hearts, and then a gauge for additional resource systems. There's also the possibility of adding a new phase, besides UI/AF (which would just inherit the same gauge), but it might be seen as too similar to DWT, although I think that's a shallow argument, because it's all down to what mechanics they implement during such a phase, i.e. BLM wouldn't focus to the same extent on instants and a finisher. Besides, SMN should be getting more of a focus on the Demi-egi gimmick, anyway.That's the issue.
Adding in a new spell, should come with some gameplay shift, not just add potency to an existing skill. Fire IV added in a new gameplay where you have a spell that doesn't refresh Astral Fire that you want to use. Blizzard IV added in a new Umbral Heart mechanic. Foul brought with it the Polyglot resource.
New resources are easy ways to create gameplay shifts, especially for a class that has high competition for its primary resource (MP = Fire IV)
Even with your suggestion for stacking Polyglot, it's just ridiculous what would be required for there to be actual thought behind it.
2 stacks for 50% of Ultima (Which, in of itself, is a dumb idea... Casting half of the ultimate black magic?) would need to be at LEAST 1300 potency to BREAK EVEN with just casing Foul twice with those 2 Polyglots. Suggesting that full Ultima would be at least 2600 potency and also always a DPS gain (Meaning that Foul and 50% Ultima are wastes of Polyglot outside the target dying before you can generate the 3rd stack) since 2600 potency for 3 Polyglot stacks is 866.66 potency per Polyglot stack (Compared to Foul's 650)
That's not a decision, that's simply, wait for 3 stack Polyglot and use Ultima. If target will die in less than 90 seconds, use Foul/50% Ultima.
Again, the same effect could be made by simply buffing Foul to 866.66 potency. It's not new or interesting.
Still, you could be subtle about it, I suppose, and have the Polyglot shard simply change colours, like the DRG eye version does, which would save the need for more gauges.
Last edited by Lauront; 04-04-2019 at 03:52 AM.
When the game's story becomes self-aware:
Last edited by Zerathor; 04-04-2019 at 03:51 AM.
Soo I know I've also been instigating it but maybe let's -not- make this thread a complaining-fest about why BLM sucks right now and instead focus on how we want to see it made better in 5.0.
I know that I personally want to see the whole raw damage as utility done away with completely. I would like to think that others would agree.
On the subject of Ultima Spark, I suggest something simple like when you use a Foul you get a Ultima Primed buff that then transforms your next Foul into Ultima Spark. Bam.
I will reiterate I would like to see a single target nuke with higher potency be a separate option that utilizes the Polyglot as well, that way if there is a group to AoE you use Foul and if it's just a single target boss you use.... Burst. Smite. Blast? idk
I wouldn't be opposed to Ultima Spark being similar to Summoner's Bahamut.
Foul's build stacks and once you reach 2 or 3 you can fire off a more powerful spell.
I'd also I guess like Meltdown or a Fire 5 but it needs to be channeled for like 3-5 seconds and is a beam.
I love channeled abilities and there isn't enough of them in this game.
If you can maintain eco for 1 min and not getting anything else for longer eco times can foul build stacks of procs so once you feel like ending eco you can bring the boom
Also at 45 sec flare gains a stack Thst increases its damage and every 15 sec it gains another stack
We either get some kind of group utility we can readily use without downside on command other than raise, we continue having a substantial large amount of damage that makes up for not having utility enough so that it overpowers smn outside of prog when played properly, or other casters lose the ability to raise people in combat. Those are the only paths blm has moving forward to remain relevant in a static setting. I'm fine with the "selfish dps" style as long as they make it worth it after all factors are considered as they have now in this current patch. If they don't, then there's some massive overhauls to do on job design, for multiple jobs. Else we become the mch of next expansion.Soo I know I've also been instigating it but maybe let's -not- make this thread a complaining-fest about why BLM sucks right now and instead focus on how we want to see it made better in 5.0.
I know that I personally want to see the whole raw damage as utility done away with completely. I would like to think that others would agree.
Last edited by Zerathor; 04-04-2019 at 11:53 AM.
Been here for most of the expansion, and playing BLM. It's never been in a bad spot. Easy to get into groups for even the highest difficulty content.
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