If you look at WoW, healers generally have 8 buttons to heal (with signficantly more raid damage going out - you spend close to 0% dpsing), including tank and raid cooldowns. Against that, FFXIV healers have roughly 15 different heal buttons per job. That's nearly double, that's why every healer has roughly everything, in more than one iteration (excog vs. lustrate, Medica vs. Medica II vs. Cure III).
Healing in it's core only has two mechanical requirements: Heal a single-target when a single target is taking damage vs. heal multiplte targets when multiple targets take damage. After that you can change the amount of damage to be healed, and you get efficient and weak vs. inefficient and strong heals. The reality of healing is that healing does not require many buttons to complete the vast majority of mechanics thrown at it.
FFXIVs job design requires your job to have 20-25 buttons. Healing gameplay requires only a very limited number of buttons. FFXIV's healer issue begin here. WHM, SCH and AST all are hovering at 13-15 buttons that heal (or reduce damage taken) in one way or another. Why do in need multiple emergency heals (Excog vs Lustrate, Benison vs Tetragrammaton vs Benediction)? What's the purpose of Medica, Medica II and Cure III next to Assylum and Assize and PI ? (or the AST copy pasta).
Remove any of the oGCD healing abilities > level 50, and i'd argue you'd reach a vastly more balanced state between all three healers then you have currently. But the QQ about loosing abilities, and no new abilities, will be massive.
But then again, FFXIVs heavily scripted and dancy encounter design only really works with oGCD healing...


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