DH works as intented and is still a mandatory stat for DRK to have.
Other thing I don't recommend you post for ACT help in the official forum in the future since the tool is against the t.o.s



DH works as intented and is still a mandatory stat for DRK to have.
Other thing I don't recommend you post for ACT help in the official forum in the future since the tool is against the t.o.s



the tool is against the ToS in every form, but is the grey area of you don't tell we dont care that make it still around, and you primary get banned by using it for harassment and similar things, so technically ppl are not allowed to make threats of how to get help about it since 3º party tools are still not suported.

The DH thing is kind of overrated to me personally. I made a post about this some months back asking if DH was really needed to play proficiently and most people preferred CRIT for DRK. This actually inspired me to try and do my own build and with DET>TEN>CRIT>SkS and I really enjoy it. I haven't done the math but I've seen some posts and have been told that a high DET stat isn't that much different than having a a lot of CRIT.
Decent survivorability, easy for the healer to heal and constant heavy hits due to the DET and TEN compared to having to wait for a CRIT attack to trigger...Is what it seems like at least. I'm not sure how correct this is but I like it and it's something different from the standard "go with this build or you suck" criteria.
My thing has always been that keep in mind, big numbers are always good but DRK is still a Tank not a DPS.

Don't listen to this guy please.
Determination doesn't reduce damage taken at all. And going full on tenacity doesn't add enough mitigation for it to matter (You won't save healer GCDs and you would still use CDs where you have to). So the whole "Decent survivorability" (that's not a word btw) is placebo.
Also please stop the meme of "still a Tank not a DPS", you're not a punching bag, you are a tank. you're a front-line fighter that is trading blows with the big nasty boss with an equally big and nasty weapon that's bigger than anything the DPS have... Even if it's a compensation thing (for the lower DPS you dirty minded-... you!!). Real tanks carry a cannon that's bigger than anything in the grounded army, no?
As a tank, you want to deal more damage for: 1- keeping aggro. 2- Bigger damage on self healing abilities = bigger self heals. 3- Dead boss = 0 damage taken. The deader the boss, the better your mitigation is.
All tanks should go for a desired GCD speed based on playstyle or preferred build. Then max crit. Then where they can't add crit, you add DH unless you're a WAR, where you skip to Determination. Tenacity isn't bad enough to completely avoid, but it's not good enough to prioritize either. This means a piece of crit+tenacity is probably better than a piece with sks+det.

You can play how you want to play but I have asked this same question before:
From another FFXIV thread on Gamefaqs:
"While melds are a way to increase your stats melding 100% correct isn't that meaningful on tanks. For example after a test on my paladin i found that the difference between going full direct hit and actively trying to avoid as much direct hit as possible, only melding DH in gear that can't take DET and/or CRIT, was 1% dps.
Yes, it's an increase but hardly worth worrying about. "
This is also an interesting read:
https://www.reddit.com/r/ffxiv/comme...e_breakpoints/
I've seen this in a few threads here and on Reddit. Regardless, as I stated above it works for me. I know that DET isn't for damage reduction, it's supposed to increase all damage from weapon skills and auto attacks. TEN is supposed to increase damage and assist with health recovered from healing.
I still put out decent numbers (don't ask about parses because I don't bother with them) and I've been able to hold aggro just fine. I will note that I don't Savage raid or do EX trials because of the somewhat toxic players I just don't want to deal with. So my experiences may differ but I've heard that there are some that favor TEN in some situations. I'm also not saying people who want to meld DH are wrong either...it seems to be the most popular thing because everyone wants to make big numbers. All I said was that I found it to be overrated as you can get by playing whatever build you want.
Why are you so aggressive though? All I did was state my findings with another setup outside of the ordinary. It may not be the optimal way of going about things but still, I like it.
Last edited by Renato; 04-13-2019 at 06:06 AM.

I wasn't trying to be aggressive as much as I was trying to be comical. And while you are allowed to play the way you like and I even encourage doing so along with experimenting, giving advice that goes against what good players give isn't always helpful.
So no. While changing the melds of the same gear may only make a 1~3% difference, you have to take into account the gear picked because of substats as well. Melding for damage isn't just 100 DPS difference, it can make up to thousands of damage difference. For example, changing from ilv 400 gloves and boots to eureka ilv 390 with 5 melds alone nets you 60 to 200 DPS gain, or a median of ~160. That's only 2 pieces of gear LOSING item level in favor of melds. Imagine what keeping the same item level, therefor same str and stat budget, for the better stats can contribute to. Then imagine changing the entire gear and meld choice combined can add up to.
Completely abandoning direct hit and going for tenacity over crit will definitely hit you closer to 1k of DPS if not more. It's been mathed AND tried out. When we're talking 4.x thousand DPS that goes up to near or above 6 thousand, we're definitely not talking single digit percents DPS anymore.
Going full tenacity as opposed to 0 tenacity is ~12% reduction in damage intake. But that's not necessarily 12% DPS gain. Since you lose crit, DH, det and/or sks. Items have a stat budget, so you're not getting "free tenacity", you're trading other, better for damage, stats for it.
EDIT: Forgot to mention that Tenacity does not increase healing received btw, it increases healing YOU DO. Guess what increases that better than tenacity? EVERY OTHER STAT!
/end edit.
Also, with all due respect, how do you know you're putting out "decent numbers" if you do not bother with parses? Because it is literally impossible to know if you're doing well unless you check a parse or try Sky, Earth, Sea or w/e it's called and give a good kill time. Because single hits do not matter, damage throughout the fight, or damage per second (DPS), does. Hitting a random 32k Bloodpiller once a fight isn't "decent numbers", it's just a random hit. Hitting 23-28k Bloodspillers consistently is.
On another note, how much DPS you do does not really matter that much outside of savage raids or extreme trials because enrage timers don't exist and they are tuned so low that 1 decent member dishing out enough DPS is most likely enough to carry the remaining 7 players. You won't lose aggro if you are sitting in tank stance and pushing your buttons either, compounded with the fact most people you get aren't dishing out enough DPS to be a threat anyway. And if you are sitting in your tank stance, tenacity doesn't matter either because of the default 25% increased effective health from the stance. So the whole point of what you meld doesn't matter.
Where I come from is pushing out the most out of your job. This means no staying in tank stance, getting the most out of your DPS and the most of your defensive abilities. If you are using your defensives properly, tenacity makes VERY little difference there. And if you want DPS, tenacity is ranked 5th out of 5 secondary stats, therefor my whole point of "tenacity isn't bad enough to avoid, but not good enough to prioritize". And I believe the whole point of this thread is the OP wanting to push out the most of his DRK.
Again, nothing against you personally, but my post was definitely against your advice because it wasn't good advice. I hope my explanation gave you insight as to why. And if you would prefer to keep playing the way you prefer, be my guest, it's your sub! And definitely your time for you to enjoy as you please.![]()
Last edited by Phoenicia; 04-13-2019 at 06:47 AM.
A lot to unpack here but Ill go through:
Yes, worry warting about your melds is only a minor and substats is a minor difference. But that goes both ways, and it just so happens tenacity is just so minor its not worth paying attention to. No amount of extra tenacity is going to make you so much more survivable that its going to make your healers/ you feel a difference, unless you're just bad at mitigating things on time. What is better however is killing things faster, which tenacity does not contribute to as much as the other substats, because if you kill things faster, youve made your healer heal less, and mitigated more healer healing gcds. This is why crit/det/dir has risen so much, because again whilst they are a small effect they make the biggest difference overall. Also unless youre warrior its always worth melding some direct hit, because anything is better than a base 0% chance to get a direct hit.
Also unless you parse and actualy do hard content, you have no idea if you do good numbers
The truth is the difference in other melds (full Ten/Det on Drk) compared to full Crit/DH is actually only a few percent. So generally it will feel fine on anything below Savage. In fact it is fine, duty finder pugs are unreliable and if the 5% mitigation from max Ten saves you occasionally then go for it.
It's when you min/max that you really notice the difference. At endgame you aren't taxing the healers any more than usual even with full dps melds, but that few percent damage can push an enrage timer you would have missed. I remember I simply couldn't beat the SSS for O12s on a max tenacity 380 Drk, but I could with max crit/dh.
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