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  1. #1
    Player
    fay2's Avatar
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    Fay O'ul
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    Sophia
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    Bard Lv 100
    Quote Originally Posted by Nalien View Post
    They may not have mentioned it, but they definitely showed it......
    and that might be why this was shown


    Quote Originally Posted by Nalien View Post
    Honestly, I'm not even sure if we'll be going back and forth between Source and First all that much... That kind of writing didn't work too well with Heavensward, and with Stormblood bringing in a lot of "Meanwhile... At the Legion of Doom" cutscenes, and the rise of Roleplay instances... I could see a lot of the Eorzean Alliance vs Garlemald story being covered in that method... For the Main Scenario at least, I suspect a fair few Job quests might actually involve the war on the Source and have us travelling back every 2 levels... Honestly I'd prefer all of 5.0s main story to be on the First, uninterrupted... I think it would have more dramatic effect for us to return to the Source after finishing our business there and then witness the effects of the war, rather than directly involving ourselves in the war or having constant cutaways to watch events unfold...
    We seem to be the only candidate at the moment that could coordinate anti-Ascian efforts between the source and the 1st shard at the moment. So from that stand point it seems less jarring and would give it reason jump back and forth.

    They "normally" have the MSQ prong at the start at the start of an expansion. assuming to reduce load at the launch splitting the player base. Having both prongs done before starting the main adventure.

    Also have split copies of the zones to reduce the zones player numbers they later remove . To reduce load at the launch on a zone.

    They may have built these functions into the story this time.

    One prong leads to the 1st and sets up the rules for shard hopping.
    Lakeland and the Crystarium

    The other? a covert mission the destroy the new Blackrose plant.
    found in southern Othard version of the zone called "Amh Araeng" on the 1st

    The rules for shard hopping is something they really need to do early on in the expansion as we are likely to do it a lot on more day to day play. dealing with retainers, jumping to an fc or house to stop demo , do other content like hunts , the cacpot/other mgp things, daily Grand Company turn ins, etc.

    Then on to the main event on the 1st. still thinking there will be a mid point return to the source for reasons, then the events in the trailer play out and we return to the 1st.

    I hope they have a curve ball in having us travel to the 13th to suck up some darkness and weaponize it against the light on the 1st.
    (0)

  2. #2
    Player
    Cybylt's Avatar
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    Coby Malus
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    Quote Originally Posted by fay2 View Post
    and that might be why this was shown
    That was a placeholder model for the aetheryte in that shot.

    Q: Please tell us about the scale of the First world. How big are the areas compared to the Stormblood areas?

    A: It won't be less game content than Stormblood. Perhaps a little bigger. The areas are fairly dense, and Norvrandt is comparable to the three states of Eorzea. To put it simply, Norvrandt is around the same size as what's called Eorzea in the Source, and everything else has been taken over by light, resulting in an empty, pure white space taking up the rest of the world. You'll be able to experience this in the areas as well. We showed a map called Amh Araeng in a previous keynote, which is where the light is being barely kept at bay. That area surrounds the Norvrandt region in a circle, and everything outside is whiteness with no elements.
    (6)

  3. #3
    Player
    fay2's Avatar
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    Fay O'ul
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    Quote Originally Posted by Iscah View Post
    I picked that quote because it seemed like the quickest summary of the fact that "only six worlds remain",
    Those words alone too don't say the other 7 are truly gone too

    an example
    If you where to get a bakers dozen{that's 13} of jam filled donuts and take a bite out of 7 and suck the jam out of those 7, you would only have six jam filled donuts remaining.

    The other donuts aren't gone, but they also are not hole jam filled donuts ether.

    Quote Originally Posted by Iscah View Post
    but other descriptions make it clear that they are not simply being 'ruined' but obliterated.

    The lorebook describes it as "dimensional compression", and that the Ascians "work to topple the walls between dimensions, causing them to collapse in on themselves [to] regather the aether distributed amonst the thirteen mirrored planes and concentrate it back to the original".

    (Though to be fair, this is presented as an in-story hypothesis by the Students of Baldesion and the Scions, with potential for new revelations to overwrite it - although I feel sure it has been explained elsewhere as well - maybe somewhere with the Ascians, maybe in the Warring Triad, but I don't know where to look for the quotes. Still, I don't think we've had any hints at the Rejoinings being anything other than that: the splintered dimension rejoined to the Source and ceasing to exist separately.)

    Again Lyse known for her scholarly knowledge
    i'd be warry of anything she says on fields of knowledge out side of politics and punching stuff without Papalymo around to correct her >_<


    Quote Originally Posted by Cybylt View Post
    That was a placeholder model for the aetheryte in that shot.
    The hole image is full of "placeholders"
    the Wagon has a Othardian design
    the Windmills are source design {also wonder if windmills would have wind is there is no day night cycle}

    It makes you wonder if it is not been designed to be dropped in over 1st shard town to make a othardian zone using less dev time.

    Quote Originally Posted by Cybylt View Post
    Q: Please tell us about the scale of the First world. How big are the areas compared to the Stormblood areas?.
    the question was not is there any new zones added to the source? we know how the devils in the details

    I will still hope that they will give us a few source zones too using a type of mirroring to save dev time, and give us more than the normal 6 "open world" zones. I for one would be ok with the idea of reusing digital assets of the overall open world zone with the towns place holders changed between the dimensions.

    that's some thing they can continue to do in later patches/expansions
    example




    Hopefully give us a few harder open world zones to play with with mobs up to 85 as we gear up.
    (0)

  4. #4
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    Iscah's Avatar
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    Aurelie Moonsong
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    Quote Originally Posted by fay2 View Post
    https://img2.finalfantasyxiv.com/accimg2/10/56/1056bf5235ccec113603f258759b86ba239f55ad.jpg
    Again Lyse known for her scholarly knowledge
    i'd be warry of anything she says on fields of knowledge out side of politics and punching stuff without Papalymo around to correct her >_<
    Are you trying to suggest that because Lyse said something about the six remaining worlds at one point, the entire lorebook theory is her idea?

    Because that's definitely not how it works.

    The Scions collectively have been researching this for some time now. This is knowledge based on what Urianger has been researching; what we've gathered directly from the Ascians' claims about their goals; what the other smarter Scions are working on while Lyse is off doing politics and punching stuff.

    Lyse is going to know about their theory of how the Calamities and Rejoinings work, but that's because she's part of the group and they've explained it to her. It doesn't mean she had to be the one who came up with the idea.



    Quote Originally Posted by fay2 View Post
    The hole image is full of "placeholders"
    the Wagon has a Othardian design
    the Windmills are source design {also wonder if windmills would have wind is there is no day night cycle}

    It makes you wonder if it is not been designed to be dropped in over 1st shard town to make a othardian zone using less dev time.
    Do you mean they're using Othardian resources already in the game? Then I'd be more inclined to think they dropped their Othardian designs into this First-shard town. It would mean Ahm Areng is the less-dev-time second zone using those models.

    Also, even if windmills are rendered useless by the Flood bringing weather to a halt, this was an existing, functioning town before that happened.



    Quote Originally Posted by fay2 View Post
    Mirror zone names
    "Hells Sea"? Where are you even getting that from?

    And this is far off beyond anything they've suggested or talked about.

    And especially, if Rak'tika is on the First? It will not be the alternate Golmore Jungle, because alternate-Dalmasca has been obliterated in the flood of Light.


    Their "resource-saving" work is already clear in things like the alternate-Limsa city recycling Lominsan and Ul'dahn architecture, perhaps others, instead of giving us something entirely new. There are other ways of recycling/repurposing things besides doing "mirror zones" of every new place.



    Really though, I don't want to see a third set of dimensions. Already the First is taking us away from learning more about the places and cultures of Hydaelyn. We'll be learning about Ronso and Mystel when we could be finally finding out about Duskwights and Hellsguard. We're still (probably) not going to Thavnair or Sharlayan.

    At least the First has been a long time coming in its setup.
    (11)

  5. #5
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    kidalutz's Avatar
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    Sigrun Helasdottir
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    Quote Originally Posted by Iscah View Post
    Are you trying to suggest that because Lyse said something about the six remaining worlds at one point, the entire lorebook theory is her idea?

    Because that's definitely not how it works.

    The Scions collectively have been researching this for some time now. This is knowledge based on what Urianger has been researching; what we've gathered directly from the Ascians' claims about their goals; what the other smarter Scions are working on while Lyse is off doing politics and punching stuff.

    Lyse is going to know about their theory of how the Calamities and Rejoinings work, but that's because she's part of the group and they've explained it to her. It doesn't mean she had to be the one who came up with the idea.





    Do you mean they're using Othardian resources already in the game? Then I'd be more inclined to think they dropped their Othardian designs into this First-shard town. It would mean Ahm Areng is the less-dev-time second zone using those models.

    Also, even if windmills are rendered useless by the Flood bringing weather to a halt, this was an existing, functioning town before that happened.





    "Hells Sea"? Where are you even getting that from?

    And this is far off beyond anything they've suggested or talked about.

    And especially, if Rak'tika is on the First? It will not be the alternate Golmore Jungle, because alternate-Dalmasca has been obliterated in the flood of Light.


    Their "resource-saving" work is already clear in things like the alternate-Limsa city recycling Lominsan and Ul'dahn architecture, perhaps others, instead of giving us something entirely new. There are other ways of recycling/repurposing things besides doing "mirror zones" of every new place.



    Really though, I don't want to see a third set of dimensions. Already the First is taking us away from learning more about the places and cultures of Hydaelyn. We'll be learning about Ronso and Mystel when we could be finally finding out about Duskwights and Hellsguard. We're still (probably) not going to Thavnair or Sharlayan.

    At least the First has been a long time coming in its setup.
    Uh we were in Sharlayan Dravanian Hinterlands Idyllshire that entire set of ruins is the Sharlayan capitol.
    (1)

  6. #6
    Player
    fay2's Avatar
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    Fay O'ul
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    Sophia
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    Quote Originally Posted by Iscah View Post
    Are you trying to suggest that because Lyse said something about the six remaining worlds at one point, the entire lorebook theory is her idea?.
    Not at all
    just pointing out the msq has been training us to see her view point as flawed in some small way in scholarly matters


    While we are on that tho. If those scholars are stuck on the source what real knowledge do they have of the shards?

    Quote Originally Posted by Iscah View Post
    Do you mean they're using Othardian resources already in the game? Then I'd be more inclined to think they dropped their Othardian designs into this First-shard town. It would mean Ahm Areng is the less-dev-time second zone using those models.
    Yup and you can get 2 zones for the time of close to one.


    Quote Originally Posted by Iscah View Post
    "Hells Sea"? Where are you even getting that from?

    And this is far off beyond anything they've suggested or talked about.
    yup and it achieved what I wanted your in the later part of your comment "when we could be finally finding out about Duskwights and Hellsguard."
    I'd love to know more about them too, I hope others do too


    Quote Originally Posted by Iscah View Post
    And especially, if Rak'tika is on the First? It will not be the alternate Golmore Jungle, because alternate-Dalmasca has been obliterated in the flood of Light..
    Yes I remember you viewed MSQ is 4D when is 5D
    Now your seeing dimension hopping as 5D when its 6D
    I'd guess you see the world in 3D but miss the fact its 4D
    its framed in 3D but its not 3D

    Quote Originally Posted by Iscah View Post
    Their "resource-saving" work is already clear in things like the alternate-Limsa city recycling Lominsan and Ul'dahn architecture, perhaps others, instead of giving us something entirely new. There are other ways of recycling/repurposing things besides doing "mirror zones" of every new place..
    yup frees up time. a good thing.

    I'm not saying mirror everything too im saying that mirrioring a few zones when taking about dimensional divergence, I think people will except.

    It seems to be true with the response they got from Eulmore.

    From a narrative point of view you could have two and destroy one but still have one so the resource not wasted or limited.

    Quote Originally Posted by Iscah View Post
    Really though, I don't want to see a third set of dimensions. Already the First is taking us away from learning more about the places and cultures of Hydaelyn. We'll be learning about Ronso and Mystel when we could be finally finding out about Duskwights and Hellsguard. We're still (probably) not going to Thavnair or Sharlayan.

    At least the First has been a long time coming in its setup.
    You could say the knowing more about 13th shard has been longer time coming with World of Darkness and voidsent.

    "cultures of Hydaelyn" Ronso and Mystel are cultures of Hydaelyn as the 1st is Hydaelyn too,
    one of the 14 divergences yes but its still hydaelyn.



    People are viewing this 5th dimensionally but the act of moving between the shards is 6th dimensional.
    Diverging from the origan at the point of sundering sure these zone equal eorzea zones.


    At the moment the 1st shards in permanent day.

    In contrast the source the sun is rising at 6am everywhere on hydaelyn and then sets at the same time in the afternoon, so a night and day cycle is happening.
    you could call it a flat earth because of that too >_<

    That alone would indicate that their rotating at different rates so the land isn't just "out of phase" and aren't just in a 5d layer with one another they are out of sync in other ways too .
    but sure its easier to understand that 5D way i understand that
    (0)
    Last edited by fay2; 04-07-2019 at 10:33 AM.

  7. #7
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    MrThinker's Avatar
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    Quote Originally Posted by Cybylt View Post
    We showed a map called Ahm Araeng in a previous keynote, which is where the light is being barely kept at bay. That area surrounds the Norvrandt region in a circle, and everything outside is whiteness with no elements.
    Quote Originally Posted by Cybylt View Post
    They've said that what is currently left of the First is counterparts to the Eorzea region which rules out everything but a Gelmorran style area but that could simply be a portion of Rak'tika.

    With what we've been told I suspect the zones to be counterparts to 2.0 regions and possibly how we technically get our ARR remade for flight without having to flip a bunch of zones and make things more difficult for new players.

    So to make some guesses

    Lakeland = Mor Dhona
    Rak'tika = Black Shroud
    Ahm Araeng = Thanalan
    Kholusia = Vylbrand (specifically O'ghomoro)
    Il Mheg = Coerthas Central Highlands

    Some of those race guesses also ignore the possible existence of multiple clans on the First, for example duskwight counterparts called dark elves.


    If Ahm Araeng surrounds Norvrandt in a circle, its hardly going to be JUST the Thanalan analogue right? Thanalan was only the southern part of Aldenard...

    Alongside Pagl'tha, but no one talks about Pagl'tha.
    (1)
    Last edited by MrThinker; 04-07-2019 at 08:19 AM.

  8. #8
    Player
    Apoptomon's Avatar
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    Cool theories here people!

    Quote Originally Posted by MrThinker View Post
    If Ahm Araeng surrounds Norvrandt in a circle, its hardly going to be JUST the Thanalan analogue right? Thanalan was only the southern part of Aldenard...
    I thought it was the 'crystal wave' thing that was the thing referred to as a circle around not!Eorzea, myself. Like maybe that was as far as the light-flood got before Hydfilia was able to hit 'pause'.
    (1)
    "8000 malms to Eorzea we've come, 'cross both a Continent and an Ocean (and we did it in one-fifth of a second)"

  9. #9
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    MrThinker's Avatar
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    Quote Originally Posted by Apoptomon View Post
    Cool theories here people!



    I thought it was the 'crystal wave' thing that was the thing referred to as a circle around not!Eorzea, myself. Like maybe that was as far as the light-flood got before Hydfilia was able to hit 'pause'.
    Well they specifically said 'area' and didn't mention the crystal wave at all, so I guess its all up to interpretation.

    Quote Originally Posted by kidalutz View Post
    Uh we were in Sharlayan. The Dravanian Hinterlands, Idyllshire; that entire set of ruins is the Sharlayan capitol.
    Just in case you forgot: The Eorzean Sharlayan was an offshoot colony of 'Old Sharlayan' (which makes its home in the isles of the Old World to the northwest of Aldenard) that adopted the name of 'The Motherland' when the colony itself became big enough to count as one of Eorzea's city-states. So yes we did visit Sharlayan, but we didn't visit the homeland of Alphinaud, Alisaie, Lousoix and others besides, which is what Iscah was referring to.

    Quote Originally Posted by fay2 View Post
    In contrast the source the sun is rising at 6am everywhere on hydaelyn and then sets at the same time in the afternoon, so a night and day cycle is happening.
    you could call it a flat earth because of that too >_<
    From the way you have worded this statement, I get the impression that you believe that Hydaelyn does not have timezones. My apologies if that is incorrect, but if that is what you think, I believe it was stated by the lore team, sometime after it was revealed that we were going to Othard, that Hydaelyn DOES INDEED have timezones and that they just didn't bother programming different day/night cycles for different zones into the game. Whether it be because it was too difficult, limitations or just not a priority I do not know/remember.
    (6)
    Last edited by MrThinker; 04-07-2019 at 11:01 AM.

  10. #10
    Player
    fay2's Avatar
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    Fay O'ul
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    Quote Originally Posted by MrThinker View Post
    From the way you have worded this statement, I get the impression that you believe that Hydaelyn does not have timezones. My apologies if that is incorrect, but if that is what you think, I believe it was stated by the lore team, sometime after it was revealed that we were going to Othard, that Hydaelyn DOES INDEED have timezones and that they just didn't bother programming different day/night cycles for different zones into the game. Whether it be because it was too difficult, limitations or just not a priority I do not know/remember.
    NO
    I don't believe it's flat with no time zones, we've seen it from the moon and seen its a globe. so it must have time zones.

    All i'm pointing out is if you limit your view point to that at 6 ET and the sun is raising everywhere on the planet you can/could come to a conclusion that its flat.

    Limiting the view point of the reflections and the source to just one version of 5D then limites the perception of movement between then to on a 5D plane too.
    is the same at seeing a 3D space as 2D {a bit like seeing the earth as flat}

    I suspect the game engine at the moment forces a set the day cycle is there in all zones in the source even places you may not need it.
    (0)

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