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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    It's not really a problem. You earn these achievements over your entire game carreer. You're not supposed to be able to bang them all out in a few days.
    (1)

  2. #32
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    in the end though, notice how war/magic users didnt get any special golden items, all they got was a crown and a few titles

    we get cool golden tools(which may suck, but they are still cool looking)
    To counter your argument, jobs (extension of classes) ARE getting unique armor and weapons in 1.21. Where are the unique armor sets for crafters and gatherers? I know I want something special for my fisherman, like a big yellow coat like the Gorton man or something.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Orophin View Post
    To counter your argument, jobs (extension of classes) ARE getting unique armor and weapons in 1.21. Where are the unique armor sets for crafters and gatherers? I know I want something special for my fisherman, like a big yellow coat like the Gorton man or something.
    and to counter that, those job armors, have NOTHING to do with the achievment system
    so that is a discussion for another time obviously

    for our items for craftiong and gathering, it requires us to just do our job, alot

    for combat classes, they are going to have to go quest or do something else to earn it which will be alot harder i bet

  4. #34
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    OP chiming in, First the discussion is kind of getting a little off track from the looks of it. I never wanted SE to give us all the achievements right up front. Bottom line SE knows it takes an average amount of synths to go from zero to 50. They could of used that as a base to calucate the number and then scaled it down each level so people for example only made it to 45 would still get some form of credit. I would of been happy with something, anything, but instead SE took the lazy way out and did nothing. They're were people who spent many, many hours crafting and gathering since launch of the game and put their fair share of work in while a good chunk of the game did not. I personally think its a slap in the face by SE to do nothing about this and not put any effort into to fixing this.

    P.S. Yes I know the gathering achievements are pretty insane compared even to the crafting achievements. I'm not expecting even close to 50% credit on those but again anything is better than nothing.
    (0)

  5. #35
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    If they had some sort of system in place to remember how many nodes we have gathered and where...much like they can keep track of how many Mobs we've killed than we wouldn't be having this problem.

    Regardless I can't forsee them doing anything about this. I think us Gathering and Crafting classes will just have to suck it up and deal. I think I'll start a new Gathering class to get a Golden item as I have NO desire to actively try to get my Golden Pick Axe now that I'm 50.
    (0)

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