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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Karious View Post
    I do apologize for coming off initially hostile about this situation, but after reading pages of nothing but "ADD THIS OR I QUIT OR WILL BRING IT UP EVERY LIVE LETTER" kinda does grate on you after a while. If the more vocal members of this forum would chill the heck out, it'd probably be more constructive.
    Telling the devs people will quit over this is constructive, assuming some of them actually go through with it.
    (15)

  2. #2
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Telling the devs people will quit over this is constructive, assuming some of them actually go through with it.
    Quote Originally Posted by BillyKaplan View Post
    People keep bringing that up but what content would that even be? And when answering, take into consideration that the developers who would be in charge of making the new models and animations (the bulk of the work, imo) are likely mutually exclusive to many other endeavors such as battle and content design.
    Personally, if what it ends up chewing resources from is BLU and Eureka, I really wouldn't mind, and I'm sure there are others who would share that sentiment (even if not regarding those particular bits of content).
    Two posts of yours to reply to, so I'll just lump them together.

    As you've stated on the previous page, actually, yeah, I'd agree with you on Eureka. If there was more 'content' like that, and we had to miss out, I doubt I would miss it. What I would miss is the potential for additional items from the housing item design contests not being implemented, or outfits from the gear design contests not being implemented as a result of having to restructure their work output. If it's possible for the dev team to structure their workload appropriately, that'd be wonderful.

    In regards to people quitting. It's actually not constructive at all. Especially given that we've got the mogstation, and essentially microtransactions. If you are invested in the video game community at all, it's known that Microtransactions are the driving force of most companies profits. And while I cannot be sure to the ratio of monthly sub value vs. Mogstation revenue, I doubt that people quitting would really make too much of an impact. They tried this recently with Anthem and the game is still chugging along thanks to the 10% of players who consistently buy stuff from their cash shop.
    (0)