Quote Originally Posted by Shurrikhan View Post
1. What changes do you think would be beneficial and mostly reasonable?
Stop denying Healer DPS. It doesn't have to be mandatory at lower level things (EX dungeons included; nobody reasonably cares if you only use 10% of your kit in dungeons, I'm convinced everybody I've ever run with in pugs does just that). Maybe relax a little bit and explore what identities for a healer one could find through that avenue: if White Mage is pure healing / pure damage, make it do the damage needed to deserve that title. Maybe add a Necromancer who does damage through healing allies; "Klaatu Barada Nicto: Heals for 300 potency. 10% of damage healed is afflicted to target's target." Et cetera, and so on. Maybe a healer whose off globals are tantamount to tank cooldowns, but do damage back. "Bone Cage: Buffs an ally with 'Armored'; any enemy that damages this ally takes 10% of damage dealt as damage to themselves."

I'm not good at designing jobs or healers. But to me, it seems evident that they backed themselves into a corner with healer design. What was it Urianger said...? "We can accept [Healer dps], or defy it, but we cannot deny it."

2. What changes, no holds barred, would you like to see? Pipedreams welcome.
Split Ranged DPS into their own Support role, increase dungeon size to 5 with 1 support, 2 damage dealers, 1 tank, 1 healer. 8 mans increase to 10 man with 2 support, 4 damage dealer, 2 tank, 2 healer. With the game's focus on DPS, they would still deal more damage than tanks, but with them not being full DDs, they don't have to end up competing for spots with full-fledged DDs.

You said pipedreams welcome lol

3. What changes do you expect we'll get?
I'm trying to expect nothing, because then I can't really be disappointed. :/