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  1. #1
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Esp View Post
    ...
    The biggest problem with this game is that they forced parties into 4 instead of 5. The game would be so much more varied if each party was tank, healer, 2 dps, and a support. FFXI could do stuff like this because the parties were 6 people and there was enough room for support characters.
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  2. #2
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SonKevin View Post
    The biggest problem with this game is that they forced parties into 4 instead of 5. The game would be so much more varied if each party was tank, healer, 2 dps, and a support. FFXI could do stuff like this because the parties were 6 people and there was enough room for support characters.
    I understand the Holy Trinity was never a popular thing, however some combat dynamics can still be achieved with only 4 members. Tank, Healers and DPS can all have quite a bit of synergy with each other, and pretty much every role can provide support of some kind, even if one job can trump the other. Also 8 man trials are still a thing, with BRD, MCH (and soon DNC) providing pretty good support, just to name a few.

    FFXI though had such insane imbalance between roles however, which the player base then used to their advantage. Not to mention some jobs never preformed like they should. (Looking at you sidelined Refresh bitch RDMs and Ninja tanks. xD)

    However FFXI was a much slower paced game when it came to combat.
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