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  1. #211
    Player
    carraway's Avatar
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    Mar 2011
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    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Looking at a target's HP going down when many DoTs are on it is a totally different concept than just monitoring Bloodletter by itself.
    (2)

  2. #212
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    Looking at a target's HP going down when many DoTs are on it is a totally different concept than just monitoring Bloodletter by itself.
    Which is why I said :

    Quote Originally Posted by Murugan View Post
    Yeah I have.

    Did you all never stack DoT's and watch the target's HP magically disappear even though no damage was shown in the log?

    I'm in game right now watching it kill a Shrieker.

    Maybe you don't know what the Bloodletter DoT looks like? When it hits as part of the combo it looks like the bloodletter icon, if it only inflicts the DoT (as in when you use it solo then it looks like Skull Sunder/Bloodletter used to).

    Also it definitely does not do 570 additional damage at the end if not used in a combo.
    Your Bloodletter hits the shrieker for 339 points of damage.
    Your Bloodletter inflicts the shrieker with the effect of Bloodletter.
    The shrieker's attack hits you for 243 points of damage.
    Your attack hits the shrieker for 66 points of damage.
    You are no longer invigorated.
    The shrieker's attack hits you for 259 points of damage.
    Your attack hits the shrieker for 67 points of damage.
    The shrieker's stem deflates.
    The target is out of range.
    The shrieker readies Hypha Whip.
    The shrieker's Hypha Whip hits you from the rear for 395 points of damage.
    The target is too far away.
    The target is out of range.
    The shrieker's stem inflates!
    The shrieker's stem inflates!
    The shrieker no longer suffers the effect of Bloodletter.
    The shrieker's attack hits you from the rear for 261 points of damage.
    The shrieker's attack hits you from the rear for 262 points of damage.
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    The shrieker's stem deflates.
    The shrieker readies Hypha Whip.
    The shrieker's Hypha Whip hits you from the rear for 408 points of damage.
    The shrieker returns to its territory.
    The target is too far away.
    Do you see anything else on it? You think I have a group of mages casting non-existent spells that were removed from the game or something?

    Bloodletter does DoT damage, I'll do it again if you'd like. Do you want me to kill one with the DoT damage? Do you need a video? Or do you want me to come to your house and play your character for you to show you something anyone can test in 2 minutes.
    (0)

  3. #213
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
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    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    I went to test it again just incase it got hotfixed in the last maintenance and indeed it did, it now does a small amount of damage which i must have missed earlier since it was very small (as in maybe 50-100 damage over 30 seconds), they also fixed the non combo version doing the damage at the end aswell.

    So yeah you are right Murugan it now works correctly the way it says in the tooltip, it however didn't when carraway started amending this guide 3 days ago as i personally tested it and at no point before this patch has Bloodletter ever done dot damage even though the tooltip has always referred to it as doing dot damage.

    Also for reference the dot lasts 30 seconds not 20 seconds.

    So yeah i can admit i was wrong even if you cant but thanks for helping fix an error in the guide.

    It however doesn't change anything in the original discussion and infact knowing that the dot does now work makes me even more positive that using it whenever its off cooldown is the most beneficial dps to the entire party, considering the initial damage+dot damage should almost equal the damage at the end effect in terms of damage meaning with more than 2 archers you would be wasting damage if archers held off for some kind of rotation atleast during a fight like the moogle fight.

    I don't really get your extremely aggressive and condescending posts for example your first post in this discussion you instantly attacked carraway for no apparently reason, even though he is spending his own time and effort creating this guide to help people even though he doesn't have to.

    If you feel like you could write a better guide without slight mistakes or oversights than i advise you go do so.
    (2)
    http://bluegarter.guildwork.com

  4. #214
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    I went to test it again just incase it got hotfixed in the last maintenance and indeed it did, it now does a small amount of damage which i must have missed earlier since it was very small (as in maybe 50-100 damage over 30 seconds), they also fixed the non combo version doing the damage at the end aswell.

    So yeah you are right Murugan it now works correctly the way it says in the tooltip, it however didn't when carraway started amending this guide 3 days ago as i personally tested it and at no point before this patch has Bloodletter ever done dot damage even though the tooltip has always referred to it as doing dot damage.

    Also for reference the dot lasts 30 seconds not 20 seconds.

    So yeah i can admit i was wrong even if you cant but thanks for helping fix an error in the guide.

    It however doesn't change anything in the original discussion and infact knowing that the dot does now work makes me even more positive that using it whenever its off cooldown is the most beneficial dps to the entire party, considering the initial damage+dot damage should almost equal the damage at the end effect in terms of damage meaning with more than 2 archers you would be wasting damage if archers held off for some kind of rotation atleast during a fight like the moogle fight.

    I don't really get your extremely aggressive and condescending posts for example your first post in this discussion you instantly attacked carraway for no apparently reason, even though he is spending his own time and effort creating this guide to help people even though he doesn't have to.

    If you feel like you could write a better guide without slight mistakes or oversights than i advise you go do so.
    How was I wrong?

    And I'm sorry but Carraway wrote a guide. He didn't do charity work, this is a work of his opinion on how people should play archer in which he has copied information found in-game and patch notes.

    You keep saying I am condescending, when the two of you do nothing but address every criticism of your guide with "we tested extensively" and it showed that we were right the way we are doing it is clearly better.

    You rarely ever post numbers or rationale behind what you claim, and make supporting arguments like something "reduces DPS". How do you expect someone to have a constructive discussion when you leave no room for a counter argument.

    Reduces DPS is saying that "oh I've already tested every possible conclusion, and the way I'm currently doing it is the indisputably superior way to do it".

    Then I post for 4 more pages with the same recycled responses. Until finally Akuun posts and you finally relent. Only I thought I saw that Akuun quit in the general forums, so I guess that won't happen this time. The only other person who seems to be involved in the "discussion" here is Noctis and I doubt he is going to suddenly start criticizing anything you write.
    (3)
    Last edited by Murugan; 12-22-2011 at 06:50 AM.

  5. #215
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
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    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Murugan View Post
    How was I wrong?
    Quote Originally Posted by Murugan View Post
    simply staggering 20 seconds at the beginning.
    Quote Originally Posted by Murugan View Post
    or by staggering by 20 seconds at the start
    Quote Originally Posted by Murugan View Post
    just because you were trying to avoid overwriting a 20 second DoT.
    Quote Originally Posted by Murugan View Post
    so you say that you kill every moogle in less than 20 seconds.
    Quote Originally Posted by Murugan View Post
    For others who let's say cannot defeat all the moogles in the 2nd phase in 20 seconds each,
    Considering you tested Bloodletter so extensively you quite clearly know its a 30 second dot right?

    Not all of us are perfect which is why this thread exists to discuss the class.
    (3)
    http://bluegarter.guildwork.com

  6. #216
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    198
    I'm not in the Ul'dahn GC. So, wouldn't Penence be the best belt to get? You've got a dated belt as an arc's best option for waist.
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook


  7. #217
    Player
    Penguin's Avatar
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    Mar 2011
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    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DyskoFox View Post
    I'm not in the Ul'dahn GC. So, wouldn't Penence be the best belt to get? You've got a dated belt as an arc's best option for waist.
    Tarred Velveteen Longsash or just Velveteen Longsash should be a new recipe but gives the same stats as the dated version (+1 dex +2 Accuracy) which is better than Penance since Str currently doesn't seem to give anything for archer.
    (1)
    http://bluegarter.guildwork.com

  8. #218
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Considering you tested Bloodletter so extensively you quite clearly know its a 30 second dot right?

    Not all of us are perfect which is why this thread exists to discuss the class.
    I never claimed to have tested anything extensively. I posted facts in response to claims that the Bleed/proc effect of Bloodletter was unimportant.
    • Bloodletter does up to 570 damage on the end of bleed with the combo.
    • Bloodletter does DoT damage.

    Based on those I drew my conclusions. If this is a place to discuss the class how about you genuinely discuss it and stop killing topics of discussion by saying "I know better than you because I said so and I'm such an unquestionable authority on the subject".

    I never accused you of being wrong about the DoT lasting 30 seconds. Yes, I thought it was 20 seconds, and I was wrong. It changes nothing in my opinion, but it is quite a different thing from the three of you repeatedly accusing me of being wrong about DoT damage, not knowing how to tell if there is DoT damage w/o a log, and blindly going off of ability descriptions.

    Quote Originally Posted by carraway View Post
    (In the past, Bloodletter has never had an actual DoT effect, only a damage proc at the end of the debuff's duration)
    Quote Originally Posted by NoctisUmbra View Post
    Right. When I read the description for the new Bloodletter I thought it would normally always do DoT, but only when used in a combo it would proc the static end damage. Seems that is not the case, but there definitely is a discrepancy between what is actually happening and what the WS description says will happen.
    Quote Originally Posted by NoctisUmbra View Post
    lol. You're arguing against in game trial and testing with a Weaponskill description? Also, I'm sure everyone speaking here is well aware that DoTs don't show up on the log. That's not the reason anyone is saying Bloodletter doesn't have a DoT effect. Hit a mob with Bloodletter and watch it's HP. See if you can see it ticking down like you did with Poison, Bio, Dia, or even any other bleed effect in game right now. That's how you test to see if there is a DoT. I'm confident the players posting here from Bluegarter are well aware in how to check if there is a DoT.
    You implying that I don't know what DoT means:

    Quote Originally Posted by Penguin View Post
    Dot generally means "damage over time" atleast from my experience which fits with spells like how poison, dia, bio etc worked pre patch.
    There is no Dot effect on Bloodletter and never has been so yes i may have been confused as to what dot you were referring to, the debuff effect of Bloodletter lasts 30 seconds and for me does exactly 570 damage no matter if you use it in the combo or outside the combo meaning either the effect is bugged or just not showing the correct damage.
    So again I don't see how I am the only one with a condescending tone.
    (0)
    Last edited by Murugan; 12-22-2011 at 07:14 AM.

  9. #219
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Murugan View Post
    I never claimed to have tested anything extensively. I posted facts in response to claims that the Bleed/proc effect of Bloodletter was unimportant.
    • Bloodletter does up to 570 damage on the end of bleed with the combo.
    • Bloodletter does DoT damage.

    Based on those I drew my conclusions. If this is a place to discuss the class how about you genuinely discuss it and stop with the "I know better than you because I said so" nonsense.
    Ok than so going back to the discussion of whether it is better to use Bloodletter in a rotation to maximise the damage at the end of the bleed effect or if its better to use it whenever it comes off cooldown during the moogle fight.

    I pretty have to go with using it whenever it comes off cooldown still.

    Why? because the only moogle that the damage effect has a major effect on over the initial hit + dot effect damage is the PLD/GLA moogle, this is 1 moogle out of 8 that appear during the fight and generally most LS's tactics involve killing this moogle last and ignoring it for the majority of the fight.

    Also due to the hectic nature of phase 2 and the possibility of the group doing it being comprised of 4-5 archers coordinating any kind of rotation to me atleast seems overly complicated and of very little benefit to overall party dps.

    If you are going into an encounter that is comprised of mostly or all high defense enemies where the damage difference between the initial bloodletter hit and the damage at the end effect is significant than yes i 100% agree staggering/rotating bloodletters would overall give a higher group wide damage output.

    If you notice that bloodletter has currently been on the target for 15-20 seconds and your bloodletter is about to come off cooldown than yes you should be using your own judgement and holding off bloodletter for those 10-15 seconds to maximise damage if at all possible.

    If you want to overcomplicate an already hectic and complicated encounter to gain a very fractional dps increase or possibly even dps loss than go for it.

    And again if you don't like the way carraway writes his guides than don't read them and go write one yourself, i would personally be extremely interested in your ideas of a perfect archer rotation, just remember to post lots of numbers and pictures so someone doesn't come tell you that you are talking crap.

    Edit: Also a small little edit, considering the fact the bloodletter debuff also doesn't have a 100% proc chance unless you could somehow boost a stat to where bloodletter always procs you will be required to plan for when it resists, in a 15 minute fight this can quite easily happen 10+ times which complicates the staggering/rotation even more.

    I don't know about other LS's but to me the most simplistic tactic is generally the best tactic to go with, overcomplicating things generally causes problems and causes things to takes much longer to complete.

    Also you interrupted my Gundam marathon with this dumb crap so thanks for that!
    (5)
    Last edited by Penguin; 12-22-2011 at 07:56 AM.
    http://bluegarter.guildwork.com

  10. #220
    Player
    Murugan's Avatar
    Join Date
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Ok than so going back to the discussion of whether it is better to use Bloodletter in a rotation to maximise the damage at the end of the bleed effect or if its better to use it whenever it comes off cooldown during the moogle fight.

    I pretty have to go with using it whenever it comes off cooldown still.

    Why? because the only moogle that the damage effect has a major effect on over the initial hit + dot effect damage is the PLD/GLA moogle, this is 1 moogle out of 8 that appear during the fight and generally most LS's tactics involve killing this moogle last and ignoring it for the majority of the fight.
    I'll make it simple because you are fixated on my "staggering" which was merely an attempt to appease your need to never interrupt your timers.

    WARNING: I'm going to suggest you neglect your timers situationally (hide your children)

    Even with 30 seconds of DoT, in all likelihood you would rarely have to wait long enough for it to develop into a serious problem in your overall damage. Again I won't user whiskerwall as that is too obvious, I'll use Pukna Pako the Tailturner as an example because he is where I have the best bloodletter testing on*.

    You encounter a Bloodletter effect on Pukna and your Bloodletter just became available:
    Instead of using Bloodletter combo, and depending on the length of time the bloodletter DoT has been on the mob you:
    • A. Use Piercing Arrow>Gloom Arrow anyways, then continue on rotation as if you fired bloodletter, coming back to it later.
      Dealing ~365+310= 630-680 damage for piercing/gloom.
      Wasting 20 seconds of your Bloodletter's potential timer, or in other terms 25% of a single Bloodletter's initial damage.
      Bloodletter would have likely done ~350-450
      450*25%=112 damage of a Bloodletter lost


      B. Use Heavy Shot+Light Shot (+light shot if necessary)
      Dealing ~350+240= 560-590 damage (with an additional ~240 damage every 4 seconds afterwards).
      Wasting 5 seconds of Bloodletter's potential timer (+4 for every light shot after that). Or in other terms 6.25% (+5% for every light shot after that).
      Bloodletter would have likely done ~350-450
      450*6.25%=28 damage lost (-22 damage for every extra light shot)

    Now we both know you can't shoot 5% or a quarter of a Bloodletter, so you might say "well maybe that means player A does one less bloodletter the entire fight" but in response I'd say "maybe they will have the exact same number of bloodletters" and probability would be in my favor.


    *I'd have used Pukla Puki the Pomburner as it seems to have the lowest defense, but this rarely ever happens in our attempts because we blow him up first with generally no one using bloodletter since we kill him using Barrage (if timed right pre-buffed 50 seconds prior to AF), QK combo, and if necessary WV combo (as well as Howling Fist combo, Whirlwind Combo, Thundaga etc. but I know you only are interested in using archers so that probably won't matter to you) saving the Bloodletter combo for Pukna. We generally have the 1st phase moogles killed long enough to recoup our timers, gain 3k TP and prebuff in preparation for 2nd phase. So it is basically a fresh beginning.

    Quote Originally Posted by Penguin View Post
    Also due to the hectic nature of phase 2 and the possibility of the group doing it being comprised of 4-5 archers coordinating any kind of rotation to me atleast seems overly complicated and of very little benefit to overall party dps.

    If you are going into an encounter that is comprised of mostly or all high defense enemies where the damage difference between the initial bloodletter hit and the damage at the end effect is significant than yes i 100% agree staggering/rotating bloodletters would overall give a higher group wide damage output.

    If you notice that bloodletter has currently been on the target for 15-20 seconds and your bloodletter is about to come off cooldown than yes you should be using your own judgement and holding off bloodletter for those 10-15 seconds to maximise damage if at all possible.

    If you want to overcomplicate an already hectic and complicated encounter to gain a very fractional dps increase or possibly even dps loss than go for it.
    It's not complicated, and the fight isn't too hectic to look at a mob and determine its DoT's. It is a perfectly reasonable request to make at endgame that people not unnecessarily overwrite timebomb DoT's, anyone who has done endgame with similar abilities (Vanguard comes to mind) will have likely been doing this for years.

    The DoT doesn't stick that often anyways. If it's sticking 100% for you please tell me your secret. This is not a full time burden that requires on the spot calculus, you simply have to have some limited awareness of the fight.

    In other words you have to not actively ignore it in favor of your absolute devotion to the rotation.

    As for the DoT sticking, it would be interesting to test whether PIE or some other stat affects it, and exactly what its rate is. However since no one has made a parser which tracks Bloodletter damage I would have to go line by line through the log to calculate proc percentage.
    (0)
    Last edited by Murugan; 12-22-2011 at 08:45 AM.

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