Looking at a target's HP going down when many DoTs are on it is a totally different concept than just monitoring Bloodletter by itself.
Looking at a target's HP going down when many DoTs are on it is a totally different concept than just monitoring Bloodletter by itself.
Which is why I said :
Do you see anything else on it? You think I have a group of mages casting non-existent spells that were removed from the game or something?
Bloodletter does DoT damage, I'll do it again if you'd like. Do you want me to kill one with the DoT damage? Do you need a video? Or do you want me to come to your house and play your character for you to show you something anyone can test in 2 minutes.
I went to test it again just incase it got hotfixed in the last maintenance and indeed it did, it now does a small amount of damage which i must have missed earlier since it was very small (as in maybe 50-100 damage over 30 seconds), they also fixed the non combo version doing the damage at the end aswell.
So yeah you are right Murugan it now works correctly the way it says in the tooltip, it however didn't when carraway started amending this guide 3 days ago as i personally tested it and at no point before this patch has Bloodletter ever done dot damage even though the tooltip has always referred to it as doing dot damage.
Also for reference the dot lasts 30 seconds not 20 seconds.
So yeah i can admit i was wrong even if you cant but thanks for helping fix an error in the guide.
It however doesn't change anything in the original discussion and infact knowing that the dot does now work makes me even more positive that using it whenever its off cooldown is the most beneficial dps to the entire party, considering the initial damage+dot damage should almost equal the damage at the end effect in terms of damage meaning with more than 2 archers you would be wasting damage if archers held off for some kind of rotation atleast during a fight like the moogle fight.
I don't really get your extremely aggressive and condescending posts for example your first post in this discussion you instantly attacked carraway for no apparently reason, even though he is spending his own time and effort creating this guide to help people even though he doesn't have to.
If you feel like you could write a better guide without slight mistakes or oversights than i advise you go do so.
http://bluegarter.guildwork.com
How was I wrong?
And I'm sorry but Carraway wrote a guide. He didn't do charity work, this is a work of his opinion on how people should play archer in which he has copied information found in-game and patch notes.
You keep saying I am condescending, when the two of you do nothing but address every criticism of your guide with "we tested extensively" and it showed that we were right the way we are doing it is clearly better.
You rarely ever post numbers or rationale behind what you claim, and make supporting arguments like something "reduces DPS". How do you expect someone to have a constructive discussion when you leave no room for a counter argument.
Reduces DPS is saying that "oh I've already tested every possible conclusion, and the way I'm currently doing it is the indisputably superior way to do it".
Then I post for 4 more pages with the same recycled responses. Until finally Akuun posts and you finally relent. Only I thought I saw that Akuun quit in the general forums, so I guess that won't happen this time. The only other person who seems to be involved in the "discussion" here is Noctis and I doubt he is going to suddenly start criticizing anything you write.
Last edited by Murugan; 12-22-2011 at 06:50 AM.
Considering you tested Bloodletter so extensively you quite clearly know its a 30 second dot right?
Not all of us are perfect which is why this thread exists to discuss the class.
http://bluegarter.guildwork.com
I'm not in the Ul'dahn GC. So, wouldn't Penence be the best belt to get? You've got a dated belt as an arc's best option for waist.
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook
I never claimed to have tested anything extensively. I posted facts in response to claims that the Bleed/proc effect of Bloodletter was unimportant.
- Bloodletter does up to 570 damage on the end of bleed with the combo.
- Bloodletter does DoT damage.
Based on those I drew my conclusions. If this is a place to discuss the class how about you genuinely discuss it and stop killing topics of discussion by saying "I know better than you because I said so and I'm such an unquestionable authority on the subject".
I never accused you of being wrong about the DoT lasting 30 seconds. Yes, I thought it was 20 seconds, and I was wrong. It changes nothing in my opinion, but it is quite a different thing from the three of you repeatedly accusing me of being wrong about DoT damage, not knowing how to tell if there is DoT damage w/o a log, and blindly going off of ability descriptions.
You implying that I don't know what DoT means:
So again I don't see how I am the only one with a condescending tone.
Last edited by Murugan; 12-22-2011 at 07:14 AM.
Ok than so going back to the discussion of whether it is better to use Bloodletter in a rotation to maximise the damage at the end of the bleed effect or if its better to use it whenever it comes off cooldown during the moogle fight.
I pretty have to go with using it whenever it comes off cooldown still.
Why? because the only moogle that the damage effect has a major effect on over the initial hit + dot effect damage is the PLD/GLA moogle, this is 1 moogle out of 8 that appear during the fight and generally most LS's tactics involve killing this moogle last and ignoring it for the majority of the fight.
Also due to the hectic nature of phase 2 and the possibility of the group doing it being comprised of 4-5 archers coordinating any kind of rotation to me atleast seems overly complicated and of very little benefit to overall party dps.
If you are going into an encounter that is comprised of mostly or all high defense enemies where the damage difference between the initial bloodletter hit and the damage at the end effect is significant than yes i 100% agree staggering/rotating bloodletters would overall give a higher group wide damage output.
If you notice that bloodletter has currently been on the target for 15-20 seconds and your bloodletter is about to come off cooldown than yes you should be using your own judgement and holding off bloodletter for those 10-15 seconds to maximise damage if at all possible.
If you want to overcomplicate an already hectic and complicated encounter to gain a very fractional dps increase or possibly even dps loss than go for it.
And again if you don't like the way carraway writes his guides than don't read them and go write one yourself, i would personally be extremely interested in your ideas of a perfect archer rotation, just remember to post lots of numbers and pictures so someone doesn't come tell you that you are talking crap.
Edit: Also a small little edit, considering the fact the bloodletter debuff also doesn't have a 100% proc chance unless you could somehow boost a stat to where bloodletter always procs you will be required to plan for when it resists, in a 15 minute fight this can quite easily happen 10+ times which complicates the staggering/rotation even more.
I don't know about other LS's but to me the most simplistic tactic is generally the best tactic to go with, overcomplicating things generally causes problems and causes things to takes much longer to complete.
Also you interrupted my Gundam marathon with this dumb crap so thanks for that!![]()
Last edited by Penguin; 12-22-2011 at 07:56 AM.
http://bluegarter.guildwork.com
I'll make it simple because you are fixated on my "staggering" which was merely an attempt to appease your need to never interrupt your timers.
WARNING: I'm going to suggest you neglect your timers situationally (hide your children)
Even with 30 seconds of DoT, in all likelihood you would rarely have to wait long enough for it to develop into a serious problem in your overall damage. Again I won't user whiskerwall as that is too obvious, I'll use Pukna Pako the Tailturner as an example because he is where I have the best bloodletter testing on*.
You encounter a Bloodletter effect on Pukna and your Bloodletter just became available:
Instead of using Bloodletter combo, and depending on the length of time the bloodletter DoT has been on the mob you:
- A. Use Piercing Arrow>Gloom Arrow anyways, then continue on rotation as if you fired bloodletter, coming back to it later.
Dealing ~365+310= 630-680 damage for piercing/gloom.
Wasting 20 seconds of your Bloodletter's potential timer, or in other terms 25% of a single Bloodletter's initial damage.
Bloodletter would have likely done ~350-450
450*25%=112 damage of a Bloodletter lost
B. Use Heavy Shot+Light Shot (+light shot if necessary)
Dealing ~350+240= 560-590 damage (with an additional ~240 damage every 4 seconds afterwards).
Wasting 5 seconds of Bloodletter's potential timer (+4 for every light shot after that). Or in other terms 6.25% (+5% for every light shot after that).
Bloodletter would have likely done ~350-450
450*6.25%=28 damage lost (-22 damage for every extra light shot)
Now we both know you can't shoot 5% or a quarter of a Bloodletter, so you might say "well maybe that means player A does one less bloodletter the entire fight" but in response I'd say "maybe they will have the exact same number of bloodletters" and probability would be in my favor.
*I'd have used Pukla Puki the Pomburner as it seems to have the lowest defense, but this rarely ever happens in our attempts because we blow him up first with generally no one using bloodletter since we kill him using Barrage (if timed right pre-buffed 50 seconds prior to AF), QK combo, and if necessary WV combo (as well as Howling Fist combo, Whirlwind Combo, Thundaga etc. but I know you only are interested in using archers so that probably won't matter to you) saving the Bloodletter combo for Pukna. We generally have the 1st phase moogles killed long enough to recoup our timers, gain 3k TP and prebuff in preparation for 2nd phase. So it is basically a fresh beginning.
It's not complicated, and the fight isn't too hectic to look at a mob and determine its DoT's. It is a perfectly reasonable request to make at endgame that people not unnecessarily overwrite timebomb DoT's, anyone who has done endgame with similar abilities (Vanguard comes to mind) will have likely been doing this for years.
The DoT doesn't stick that often anyways. If it's sticking 100% for you please tell me your secret. This is not a full time burden that requires on the spot calculus, you simply have to have some limited awareness of the fight.
In other words you have to not actively ignore it in favor of your absolute devotion to the rotation.
As for the DoT sticking, it would be interesting to test whether PIE or some other stat affects it, and exactly what its rate is. However since no one has made a parser which tracks Bloodletter damage I would have to go line by line through the log to calculate proc percentage.
Last edited by Murugan; 12-22-2011 at 08:45 AM.
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