I agree with 2-4 people set up. (At least 2-4 not max)
I agree with 2-4 people set up. (At least 2-4 not max)

ok its decieded then 2-4 members quests,i will call yoshi-p now.
http://s3.amazonaws.com/kym-assets/e...png?1320279348
Last edited by Sehro; 12-22-2011 at 01:16 AM.
[QUOTE=KiriA500;491353]Who says I'm anti-social?
I was just pointing out that there are other people who play this game. I know that must be hard to see from atop that high horse of yours, but purposely keeping content from people for the sake of keeping a minority happy isn't a smart move.
[QUOTE]
I dont see how its KEEPING content from people.. just like any other game.. they put content there for you to set a goal to reach it.
Why do they gotta do easy/hard mode for everyone?
There should be only 1 and its up to the players to reach that goal of obtaining items



Considering that Jobs are designed specifically for party play, I seriously doubt that the quests to get the items will be solo-able.
I imagine that the JSE (or AF gear if you prefer) will require 4-8 person parties to acquire and the quests will be tied into the new (and perhaps existing) dungeons somehow.
unlock job gear/abilities by soloing = you're doing it wrong.




Completely agree Hayden and Malakhim.Time sinks =/ challenging or engaging. There are so many ways they can make questing for your gear/abilities interesting. Your first task as a Dragoon is to go kill off some dragon(or group of dragons) and bring some fang(or something) in order to create your spear(maybe gaining an ability in the process). For Paladin, a trial might involve having to go to an aptly named "Ye Olde Cave of Trials(TM)" where you might have a variety of goals, such as solve some kind of tricky puzzle or fight off hordes o' mobs and kill a boss at the end for your sword. If it ends up turning into a simple matter of "stand in place, what for mob to drop key, lather, rinse, repeat", then there really isn't much to say about FFXIV.
The "Everquest" model of extending otherwise small pieces of content arbitrarily has to go. Current and future MMOs will have to really add some meat to their otherwise skinny frames if they want to thrive alongside other genres of gaming.![]()
I'd love to see *interesting* and *engaging* Story Missions / Quests to earn your Job Specific Armor rather than a boring Repeatable Time Sink.
Continuing along the lines of what Malakhim suggested, maybe...
* For the Monk Quest, it's about entering a Tower and using your Hand-to-Hand Melee abilities to overcome a series of formidable foes: There's a deadly Ranged Specialist you have to defeat, followed by a brutal Dark Knight with High Defense, followed by an adept Sorcerer with dangerous Magic Spells, etc.
* For Black Mage, it could be overcoming opposing Elemental Forces at Wyvern's Perch, and utilizing quick thinking and mastering the changing Elemental landscape (e.g., pools of Lava (Fire), Ice Caverns, etc.) to your advantage.
etc.
Anything over a "Collect 50 AF Totems/Nuts to get 1 piece of your AF Armor"-scenario. (~_~)


These types of statements used to excite me, but now I know it doesn't mean difficulty, it just means quit your job, leave your girlfriend and play 24/7 for 1 year until we are ready to launch 2.0.
If SE refuses to make it a 100% drop, they could at least do something else, like make totems a 100% drop if you kill Ifrit in under 10min or something.
I agree to this.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

Please improve upon weaponskill, and spell animations PLEASE SE.




I would prefer a chain of quests with story line that culminates in a challenge that results in obtaining a piece of equipment at 100% drop rate (for this, other stuff can be farmed). Parts of this chain can be soloed, others require a reasonably skilled party to obtain.
Actually, this equipment is more than 1 piece, might be nice if I can farm my pants solo, need a team of 8 for body piece, coffer hunt my gloves, get a rare drop to have the weapon crafted...
However they do it, I hope for no cakewalks please but also no 1% drop-rate on hard 8-man boss kill crap. There MUST be a feeling of achievement. I should walk up to Thanos and notice he got his hat and be all "Oh sweet!".
One final thing, don't force me to solo it, if I want to duo with my sister I shouldn't have to kick her from the party to watch a CS and fight a easy mob... That makes me crazy ><
I would prefer a chain of quests with story line that culminates in a challenge that results in obtaining a piece of equipment at 100% drop rate (for this, other stuff can be farmed). Parts of this chain can be soloed, others require a reasonably skilled party to obtain.
Actually, this equipment is more than 1 piece, might be nice if I can farm my pants solo, need a team of 8 for body piece, coffer hunt my gloves, get a rare drop to have the weapon crafted...
However they do it, I hope for no cakewalks please but also no 1% drop-rate on hard 8-man boss kill crap. There MUST be a feeling of achievement. I should walk up to Thanos and notice he got his hat and be all "Oh sweet!".
One final thing, don't force me to solo it, if I want to duo with my sister I shouldn't have to kick her from the party to watch a CS and fight a easy mob... That makes me crazy ><
and then you take that hat off me and toss it on the floor next to your bed along with all my other pieces of AF. Oh and all your AF too
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