Quote Originally Posted by Shurrikhan View Post
Eeeeeeh, if you believe the Blizzard devs, talent trees have only been holding back Druid's multi-role functionality (and frankly, I'd well believe it, at least given how poor their talent designs have been for the last 4 packs or so). Since Cata, though, they haven't forced any real specializations of forms within any given role, as each role gets its own talents.

That's interesting, did they explain how it would work? I mean I see the talent system works by preventing druid from being able to be all roles on the fly perfectly, which would obviously be an issue. I can imagine a few ways that might work without a tree but would still entail restrictions of some type, am curious what they, or you thought would work better. Since I'd like to see this job use many forms in content (while being balanced) and not just build for one form I didn't go for full multi-role tank, healer, damage (although I do want each form to feel different and offer different features to the team/self).