support but only if you can buy it from Hot Topic and Linkin Park plays the entire time you have the soulstone equipped.
support but only if you can buy it from Hot Topic and Linkin Park plays the entire time you have the soulstone equipped.
That could be a pretty cool emote! Yay for making a whole job out of it~
Obviously if we had a transformation job hopefully SE designs the job and emote to not step on each other's toes though lol (if they were going to do both, oorrr the new emote is a reward for gaining the job!).
Also sort of a little off topic but to pass an idea off randomly, what do you think of job / gear changing emotes? Emotes that specifically re-visualize/design the appearance of changing jobs, a bit ridiculous but "obvious" example would be like Sakura from Card Captor lol (but I don't mean it has to be like that, just an example). I feel while it might appear minor that being able to change the visual at a core coding level and keeping a flow of animation between the two jobs might be neat looking and used a lot (as right now your character sort of resets visually, which means you can't really emote "through" a transformation - so this would be new).
Of course, we need so much edge that the RP community has to quarantine the job. Anything less would be a joke! :3
Lol, I can imagine some of the macro skills when transformation.
AND GOT SO FAR
BUT IN THE EEEEENNNNNNNNNNND
(change)
IT DOESN'T EVEN MATT--
party: /vote abandon
Last edited by Shougun; 03-23-2019 at 03:56 AM.
A transformation based job might work but not one with forms for different roles.
It would probably also lead to a druid issue from WoW where new options for said forms are only scarcely added to the game.
I think Job Specific Gear Changing emotes would be cool. Though I feel like some of them could get borderline Magic Girl REAL quick XD.
Also sort of a little off topic but to pass an idea off randomly, what do you think of job / gear changing emotes? Emotes that specifically re-visualize/design the appearance of changing jobs, a bit ridiculous but "obvious" example would be like Sakura from Card Captor lol (but I don't mean it has to be like that, just an example). I feel while it might appear minor that being able to change the visual at a core coding level and keeping a flow of animation between the two jobs might be neat looking and used a lot (as right now your character sort of resets visually, which means you can't really emote "through" a transformation - so this would be new).
Yeah I avoided going the multi-role WoW Druid route (which has true tank, healer, and dd options) because I saw it as a /massive/ barrier to making a transformation job, FFXIV doesn't have the talent tree system that helps support Druid in WoW. The other issue with Druid in WoW though is that through the talent tree you tend to make one transformation fantastic and the others are very "eeeeeeh...... okey.....", was hoping here with this job that we'd avoid that.
Of course I did intend for each form to feel different and offer something different in "sub-role" but within the same archetypal role (damage dealer). Like one might feel from AST's different modes or SMN's egis (except for the transformation job it'd be even more key to their design, and used more frequently than say a SMN who usually sticks to a specific pet for a specific scenario).
Anyway I was not sure if you were making a general comment or thinking I meant this job could multi-role (healer, tank, damage dealer). I thought there might have been a misunderstanding when I said bruiser (tank) but I strictly did not mean it as in "can tank like Paladin", although I did mean it as "unusually sturdy for damage dealer, at least for a short while".
I mentioned morpher a little bit later in the thread as a job that could be limited and act as many roles though, if we wanted to see that for whatever reason. Great thing with that being it could be fully broken, wacky scale available (doesn't need to be designed for seeing the ground lol), and other nonsense; although, I feel morpher isn't a beloved job and so a great candidate job to be limited I suggest SE approach limited concept with far more caution than they did with Blue Mage. To note for SE though is that I'd like to see a transformation job, a main job, so just making side content wouldn't scratch the itch I was trying to get at here (but I could see morpher being fun side content as well, just not replacing my desire for main content transformation).
LOL. I had to look that up. Oh boy XD.. That was something to watch haha. So long as the animations don't become too obnoxious it might be okay to at least have a small handful of options, but of course SE if they did make them they should be careful it doesn't feel out of place for the game.
Eeeeeeh, if you believe the Blizzard devs, talent trees have only been holding back Druid's multi-role functionality (and frankly, I'd well believe it, at least given how poor their talent designs have been for the last 4 packs or so). Since Cata, though, they haven't forced any real specializations of forms within any given role, as each role gets its own talents.Yeah I avoided going the multi-role WoW Druid route (which has true tank, healer, and dd options) because I saw it as a /massive/ barrier to making a transformation job, FFXIV doesn't have the talent tree system that helps support Druid in WoW. The other issue with Druid in WoW though is that through the talent tree you tend to make one transformation fantastic and the others are very "eeeeeeh...... okey.....", was hoping here with this job that we'd avoid that.
Eeeeeeh, if you believe the Blizzard devs, talent trees have only been holding back Druid's multi-role functionality (and frankly, I'd well believe it, at least given how poor their talent designs have been for the last 4 packs or so). Since Cata, though, they haven't forced any real specializations of forms within any given role, as each role gets its own talents.
That's interesting, did they explain how it would work? I mean I see the talent system works by preventing druid from being able to be all roles on the fly perfectly, which would obviously be an issue. I can imagine a few ways that might work without a tree but would still entail restrictions of some type, am curious what they, or you thought would work better. Since I'd like to see this job use many forms in content (while being balanced) and not just build for one form I didn't go for full multi-role tank, healer, damage (although I do want each form to feel different and offer different features to the team/self).
The talent system itself remained. It just was no longer a talent tree.That's interesting, did they explain how it would work? I mean I see the talent system works by preventing druid from being able to be all roles on the fly perfectly, which would obviously be an issue. I can imagine a few ways that might work without a tree but would still entail restrictions of some type, am curious what they, or you thought would work better. Since I'd like to see this job use many forms in content (while being balanced) and not just build for one form I didn't go for full multi-role tank, healer, damage (although I do want each form to feel different and offer different features to the team/self).
Prior to the introduction of the Guardian (i.e. Tank) specialization for Druid, you had to lose a bit of utility via Balance or Restoration on your Tank to weave heavy damage by switching to cat form when not actively tanking or snap-tanking capability on your Cat DPS (i.e. taking more Feral spec than fit your pure role). Once they split the roles into two separate (albeit redundant) specs, Feral and Guardian, the alt-form (obviously more lucrative than other forms except to raids) no longer shared customization cost with other minor utilities. At that point you had to swap to the specialization (and gear) of the role, but there was no sacrifice in your customization itself (though also less simultaneous capacity guaranteed to the multi-role-potential melee spec). Thus, your choices were made more straightforward and later were tailored to each of the four specific roles (up from the usual three possible specs on other classes -- apart from DH's two). At this point there's no talent purely shared between what used to be the package deal of Cat/Bear forms.
This is all of literal relevance to your intent, however. Essentially, your design comes down to the like of elemental or pet-choice weaving, except that you can't cheapen out and just classify things according to flavor text (elements without inherent mechanics), need to be as absolutely fluid as possible, and where the utility provided (passively, especially) with each element has large balance implications.
My best guess: it'll come down to rotational effects upon your aspects/forms, with variable/versatile cooldowns that can compensate for whatever ramp-up that would demand normally.
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