Quote Originally Posted by TaiyoShikasu View Post
My favourite is how dancer was historically a damage dealing job and wasn't even a healer in XI except for how subjobs worked and complimented each other.

"BuT iT wAs a HeAlEr iN xI!"
Issues on role choices are caused by individual players and how they chose to use various jobs. Much of it based on single player games which frequently had very little use for tank skills or dedicated healer classes. DNC was never a healer, it was a melee support in previous games which makes the jump to ranged dps a change. However in FFXI people chose to try using it as a healer because the 7000 people playing DPS jobs couldn't find a way to make an exp party work without a healer. They did the same thing to SMN as well for awhile.

Look at other jobs that were released in FFXIV

Many people upset that DRK was a Tank because the only things they chose to remember was the skills in previous games that basically made it self destruct to boost its damage temporarily. They forget that when not using self destructive skills it's usually one of the most durable jobs in the games that have it.

People upset that Gunbreaker was a Tank. Logic on this basically didn't go any further than its a gun with a sword blade so it does damage. Its like they didn't even look at the role of the users of the weapon in FFVIII when making their argument.

People saying SAM should have been a tank and not a DPS... I'm not in a mood to post a 17 page long wall of text explaining everything wrong with that train of thought.