I mean...to be fair.
Ranged Physical Dps only had 2 jobs to pick from or should I say just one because nobody plays mch.


I mean...to be fair.
Ranged Physical Dps only had 2 jobs to pick from or should I say just one because nobody plays mch.
And so we were given one of the least fitting possible jobs by which to boost the job's roster size, which will probably again result in almost all Ranged playing Bard.
One would hope dancer would help with being more supportive of a magic meta comp, but we still have the combat revamp letter to go through months from now to see just how these two will bring what sort of synergy in terms of class support.
Depends on the utility and damage of the dnc. Also, the chakrams appear to be slashing damage so assuming we keep weapon type debuffs in place this COULD result in some party changes. A brd or mch is basically tied to having drg to do full damage right? If dnc is slashing then it could actually be in a better position since it can have it's debuff provided by samurai, warrior, or ninja. It could potentially replace brd/mch in parties depending on what it's job specific utilities are and if role skills stay the same.
But that tiniest of (im)balancing gimmicks isn't going to make up for a poor connection to job aesthetic. We have a quick, lithe, poised job that has traditionally been of hybrid range and capable of weaving through battles and instead we make sure it has no reason ever to dodge, does not weave through battles, and can instead simply turret from range however it likes...Depends on the utility and damage of the dnc. Also, the chakrams appear to be slashing damage so assuming we keep weapon type debuffs in place this COULD result in some party changes. A brd or mch is basically tied to having drg to do full damage right? If dnc is slashing then it could actually be in a better position since it can have it's debuff provided by samurai, warrior, or ninja. It could potentially replace brd/mch in parties depending on what it's job specific utilities are and if role skills stay the same.
I do agree with you that putting it as a ranged physical dps was definitely an odd choice and probably the last thing I would have ever expected. But you know, now that you bring up the idea of weaving through battles, part of me was just thinking it's a shame they added the jump in, melee combo, and jump out thing to rdm. That would have been perfect for the dancer instead.But that tiniest of (im)balancing gimmicks isn't going to make up for a poor connection to job aesthetic. We have a quick, lithe, poised job that has traditionally been of hybrid range and capable of weaving through battles and instead we make sure it has no reason ever to dodge, does not weave through battles, and can instead simply turret from range however it likes...
But looking at it purely from a gameplay/numbers perspective, I still think it could potentially replace brd as the go to physical dps in a party comp. Bad aesthetics aside.
We've seen like three skills. They could give DNC the RDM treatment and give them skills that require them to temporarily step into melee range.But that tiniest of (im)balancing gimmicks isn't going to make up for a poor connection to job aesthetic. We have a quick, lithe, poised job that has traditionally been of hybrid range and capable of weaving through battles and instead we make sure it has no reason ever to dodge, does not weave through battles, and can instead simply turret from range however it likes...
And how much has that made RDM feel like anything but a caster? Sure they have to spend 1.5 GCDs in melee range to get their Foul-equivalent off, but -- at least to me it -- doesn't feel notably different from BLM whatsoever. SMN feels far more unique just through its phasing than RDM remotely does through its bits of melee. RDM feels a tiny bit more unique in AoE, but still not much.
Those aspects aren't something you can just toss in somewhere into the rotation and expect to reap an identity therefrom or therewith.



They were proficient in throwing weapons in XI. Hell, their artifact was a chakram.But that tiniest of (im)balancing gimmicks isn't going to make up for a poor connection to job aesthetic. We have a quick, lithe, poised job that has traditionally been of hybrid range and capable of weaving through battles and instead we make sure it has no reason ever to dodge, does not weave through battles, and can instead simply turret from range however it likes...
Anyway, there are two ranged DPS to three healers, arguably one unless you're one of the two dozen people that plays MCH. I'm fine with the role getting another option.
There are now 10 dps to 3 healers. What's your point?
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