Quote Originally Posted by Shurrikhan View Post
"Minorly adjusting old stuff" isn't what's being requested here, though. The cost of a dungeon+ system is almost entirely frontloaded: you build the system to thereafter affect any dungeon automatically. Only when balancing around non-granular reward efficiencies is much of any precise tuning required. With the one system, you can increase the time which one may spend, with due reward, in any dungeon tenfold or better.
Except almost/pretty much every type of instanced/dungeon/trial is a unique experience. Sure mechanics are reused/repurposed but the devs have never outright just done the exact same thing over again. there's always something different. This is how they do things. gonna take a lot for them to change their mindset if you ask me and it's gonna take more than a few threads on a forum.