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  1. #1
    Player
    qqmoarploxify's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Navare Southway
    World
    Siren
    Main Class
    Conjurer Lv 73

    Dungeon+ system?

    Leveling up there's always an abundance of these great dungeons that never really seem to meet their full potential.

    Could a system that just raises the difficulty of these dungeons linearly be beneficial to the level cap of FF14?

    I know some dungeons get hard or extreme modes but they aren't really the same dungeon, same layout but usually different bosses. I'd love infinitely scaling dungeons, would add so many different options at level cap for dungeons you could do. Would be okay if you had to manually find a group for these as well.

    NOTE: Awesome dungeons like Doma castle, Ala mhigo, Castrum Abania... would be really cool for all these dungeons to stay relevant throughout the expansion they came from and it's a system you could bring easily into future expansions and dungeons.
    (1)

  2. #2
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Something something Mythic+ part 402.
    (3)

  3. #3
    Player
    qqmoarploxify's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Navare Southway
    World
    Siren
    Main Class
    Conjurer Lv 73
    Quote Originally Posted by TaiyoShikasu View Post
    Something something Mythic+ part 402.
    If there's lots of posts like this, maybe they should test the waters with a system like it?

    I mean you don't think it would be cool to keep dungeons relevant?
    (5)

  4. #4
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    You would have to give people some incentive to run them though.
    (0)

  5. #5
    Player
    qqmoarploxify's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Navare Southway
    World
    Siren
    Main Class
    Conjurer Lv 73
    Quote Originally Posted by Caitlinzulu View Post
    You would have to give people some incentive to run them though.
    For sure! I wouldn't know where to begin for rewards. Materia or tomes maybe?
    (0)

  6. #6
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Materia wouldnt work i think, they are too easy to get otherwise. Tomes perhaps but not shure since its not that hard to cap.
    Perhaps some glamour gear and have something along the line of a lightfarm where higher levels give more light.
    (0)

  7. #7
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    See also: minimum ilvl.

    Nobody uses it.
    (2)

  8. #8
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    I wouldn't mind a Extreme style dungeon, however I would not want it to just be the same as the original dungeon. I would prefer new mobs, new bosses, new mechanics, and new loot. To get what you are after, you could do X dugneon on normal mode, then hard, then Ex, then Ex +, Ex ++, etc ... For all EX and up, the mobs and bosses would remain the same, however the mechanics would be altered in each individual run. By this I mean, you could run Snowcloak Ex 20 different times and each run would be a different variation of mechanics you might see. For example on the first run you would see the first boss use 3 different mechanics of which being 2 different types of AoE's and the third being tank buster. The next run, you could see 5 mechanics, none of which being the same as the first run for the same boss. The third run you may only see 1 mechanic and it could be one you have seen before, or one you haven't.

    Of course there would be a limit to the types of mechanics a single boss may have (I am thinking 10 being the max), and you could see any number and variations of these mechanics on a given run. Every level of ex (ex, ex+, ex ++, etc..) would have a different set of bosses, but each run of Ex ++ would have the same bosses, just variations of mechanics.

    As far as rewards, you could potentially get special mounts, hairstyles, special dyes, minions, rare drops such as top tier armor upgrade mats, and glamour gear.

    Maybe you could make Ex +++ and higher drop top tier armor or weapons? I don't see this one being very well perceived, as raiders already complain about the relic weapon being able to rival their precious raid tier weapons. Heaven forbid other people could get top tier armor/weapons a different way (eye roll).
    (1)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All for it, but I'd hope they go the extra mile to give it unique rewards, ideally in such a way as to come into a progression system of its own that fits its difficulty progression.
    (0)

  10. #10
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    While alot of them get steamrolled, I do run into 2 group types frequently:
    1. Newbies - they don't play their class well because they are still learning the game
    2. Bad players - not newbies. They don't have a leaf, often have bad/empty gear slots and still play at a newbie level.


    Both of these groups would totally fail if normal dungeons got harder. But all of group2 would always queue for the harder dungeons because of better exp.
    (4)

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