Leveling up there's always an abundance of these great dungeons that never really seem to meet their full potential.
Could a system that just raises the difficulty of these dungeons linearly be beneficial to the level cap of FF14?
I know some dungeons get hard or extreme modes but they aren't really the same dungeon, same layout but usually different bosses. I'd love infinitely scaling dungeons, would add so many different options at level cap for dungeons you could do. Would be okay if you had to manually find a group for these as well.
NOTE: Awesome dungeons like Doma castle, Ala mhigo, Castrum Abania... would be really cool for all these dungeons to stay relevant throughout the expansion they came from and it's a system you could bring easily into future expansions and dungeons.