More limited jobs.
More limited jobs.

Raubahn (Savage).


Limited Jobs

The confusion is real.. It's both SB *shrug* Blame SE for giving the next expansion a similar name as the current one xD
On topic, though;
I might be a lonely opinion in this but I'm tired of the Hildibrand quests... I mean yea they're funny and all, but they're just dragging on and on and on.. like...there's no end XD I feel like a new, and refreshing funny series should make an entrance, perhaps.
Also, Light Farming... Please.. for the love of Hydaelyn.. No more T_T


Things I don't want to see?
- Relic exclusively tied behind "Eureka" content.
- Limited Jobs existing.
- Bunches of Dungeons/Trials throughout the early MSQ and likely Currents for Flying (Y'all can stop with pushing players into instanced content and thus breaking servers upon release...)
- Any class becoming garbage due to 5.0 reworks
- Lalafells
- Overworld zones being full of crappy FATEs and Sidequests that aren't worth doing compared to Duty/"PotD" spam.
- Minfilia being a useless tart (Again)
- Jobs that feel trash to play before level 80
- Role Actions
- A ridiculous number of new Baits needed to catch the new fish.
- Tank accessories being trash (Again)




Ul'dahn NPCs taking a big role. Let the other cities get the spotlight for once.

After like 6 years I want the tank accessory meme to stop for good. 1k HP in a pool of almost 80k doesn't matter no matter which way you look at it and crafted ones provide more damage for a content that's all about damage so the choice is obvious. Also it's insanely stupid that I can get almost entire right side best in slot day 1 and be the only role required to sink millions for BiS gear (more like if "I want" rather than "required", but still).
Eureka.
/10chars
Things I would not like to see in Shadowbringers?
Leveling duties added during MSQ not having appropriate ilvl requirements
Listening to the small amount of overly noisy people on this forum crying that they don't want additional Eureka Style content.
Reverting to the relic quest to the style we had back in ARR and HW. I still say anyone claiming that method was better than Eureka never built one of those before nerfs.
If adding a new Eureka type zone do not allow delays like we experienced in Stormblood. Especially if the Relic construction occurs in that zone again since it caused the relic to be fairly irrelevant most of the expansion cycle due to being behind in ilvl.
Nerfing content to accommodate people that refuse to improve themselves.
Not Gating entry into the new MSQ and zones behind a trials style battle that would require people to be competent players to clear. Many may not agree with this but I found a lot of using DF on HW far more enjoyable before they nerfed steps and opened the floodgates for the people I mentioned above here. It was somewhat similar for SB as well. The only difference is end game was gated behind a trial that required basic player competency and skill to clear.
8 Man raid content being nothing but a set of additional trials style battles. The nostalgia with Omega was nice but felt lacking since all we did is fight bosses.
A job class to be added using a warscythe that is a mage and only uses it as a magic focus.





That would be negative. I did 2 HW relics (BRD and DRK) before any of the steps were nerfed (and 2 more before Umbrites and beyond were nerfed—never finished WHM but did finish AST), and I would rather have that. It gave me a reason to go into older content—I’ve barely touched Roulettes this expansion outside of Alliance when I was leveling my jobs and Expert for capping. Sometimes I do Raid Roulette for funnsies, but I never touch 70, 50/60, or Leveling hardly anymore.
If they want to add Eureka 2.0, fine—I don’t have a problem with that. But I would prefer the relic kept out of it.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
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