Why is a melee lb3 on 10% a bad thing? Were people dead and you needed a healer lb3?Had the biggest derp today. Down to exactly 10% on Byakko EX farm, someone says "lb" in party chat and something about the combination triggered auto-pilot mode and I popped the melee lb3.
To be fair the party were nice about it and I can laugh it off afterwards. I did the fair thing and dropped to run a Practise group though, think I needed it :P
Nowadays, if you have good DPS, you don’t even have to tank LB3 Byakko Ex; he dies before you need to. If your DPS isn’t up to par, then yes, the Tank LB3 comes up around that percent HP now—Byakko’s mechanics are timeline-related, not HP-related.
(In case you’re unfamiliar with the fight—tank LB3 was used during the second tiger for EX so that DPS could ignore burning it down and instead keep attacking Byakko. Basically a giant “IGNORE THIS” button. But, as I said above, if your DPS is good, you won’t need to save for Tank LB3 in current gear.)
Last edited by HyoMinPark; 03-19-2019 at 09:35 AM.
Pharos Sirius, some of my favourite dungeon music right there only wish I didn't get it in roulettes because DRK at 50 sucks.
SCH is in Alphascape normal gear, crafted, other assortment of pieces, also it's their first time, but whatever. Didn't scope the NIN, RDM in a combination of i70-i110 pieces and whatever they get just for unlocking the job.
Pull to the gate with the zombies, I'm already hating this RDM as they try to melt one of the mobs and I honestly should've just let them have it, it would've died before it could seriously hit them anyways. I have no idea where the healer even is, so pop that Living Dead before I die which is a pretty bold, but didn't die to the Walking Dead debuff, so not too bold. Instead I die to all the autos once my invuln wears off. NIN decided to Hide in the hallway, so they were the only survivor.
Not the first time been in parties that wipe on that pull, so take it slow this time.
First boss goes off without a hitch beyond when I stopped bothering with the adds since they die to a gentle breeze and I forgot what happens when you step in the nasty they spawn in.
Next up, pull to the top of the stairs, should be easy. Missed some zombies which my bad, I forgot where they even come from, we wipe anyways. Take it slow again, I still hate this RDM. Normally I don't care if DPS focus a different mob during a single pull because it's not like it's hard to keep and half the time they're not going to take hate anyways except RDM is OP af at this level where any idiot can suddenly pull hate with it.
Coming up to the Zu, NIN straight up runs through the two adds into the boss room. As soon as the boss appears, NIN pops out of hiding with a Trick Attack. It's at this point I realize they're not using Mudras because that was a pointless gesture when Suiton exists.
Zu was a disaster, like I don't even know. Was DPS not attacking the right eggs, why did half the party die to the second raid wide? We wipe.
How did that miniboss before Siren go? I'm curious as to how bad that could've gone, but instead left. As much as I like that dungeon's music, that run was beyond rocky like I'd sooner trust the Squadron A.I over this group and I haven't done a Squadron Dungeon since running The Vault when leveling PLD and wiping on the second boss and realizing I forgot to turn Shield Oath on.
I get it Zu is awful and that dungeon is kinda sorta a step up from the ones before it, but damn.
Weeping City of Mhach - I'm fumbling a bit with nocturnal AST, but we're getting through.
We're up to Ozma, and I notice that one of the DPS is way over in another team's area. (We're alliance C, and they never moved out of B's area at the start.)
I decide to be clever and Rescue them back towards our area, so - not being sure whether pulling them across empty space would make them fall - I move around the circle until they'll slide across the platform the whole way.
Hit the button, and over they come. Marvellous. I jump a few times and start to lead them back to our group.
Then I jump again. While moving around a curved path with no edge detection.
Oops.
At least death isn't permanent here, right?
The other healer doesn't seem to notice me dead on the floor, so I ask for a raise just as we all get sucked into the black hole. Once we arrive, they start to long-cast Raise, but for some reason cancel at the last second. I'm still dead, and the rest of the party is on the way there. I think I got raised at some point, but died again before I'd gotten enough MP back to be useful.
The other teams are off down fighting Ozmashade; and the remnants of our party are still trying to fend off multiple enemies that are spawning in the first area.
Everyone gets into the warp back, and we're still on the floor.
At least I got to see what the "Doomsday in X seconds" messages are about - a giant meteor descending onto Ozmashade's platform. I've never seen it before since for as long as I've been playing, we're normally out there long before it happens.
We did get warped back to the main battle once the meteor hit and obliterated that arena, at least, but everything from there on was a slow, messy wipe.
---
Somewhat making up for the mess, our main tank was doing something sensible that I haven't seen before: turning Calofisteri so her Haircut attack would fire away from the group, instead of everyone else having to run back and forth to keep out of the way.
This isnt exactly a new thing, and is what i used to do when tanking her. However back when it was recent content, melee dps REALLY didn't like that, because it messed up their positionals, even if it was better for group survivabilty. Ofc nowadays, because most people outgear it, the dps loss from missed positionals doesn't matter as much, but I still remember getting blasted in alliance chat by the monk, ninja or dragoon.
I want to thank everyone who helped me get my O9S clear after getting stuck on it for a few months (DPS Out and Line Strat FTW.) I'm grateful that I can finally farm some nice accessories on the side for my 3 active characters to use for the rest of Stormblood and the upcoming expansion.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
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