i answered yor question.
you said would people who wanted blue have been mad if it wasnt a limited job.
the answer is some would and some wouldnt. Even though limited jobs did not exist, there already exists groups of people who do not like job identity being sacrificed to fit into the ffxiv framework.
you see this with many responses to smn, brd, rdm. Limited jobs were not created from nothing, they are an answer to the question, what do we do when a jobs concept/identity does not mesh with standard combat/duty/job design.
so once again, some people would have liked it, and some wouldnt. Some people would be highly annoyed if blue didnt hunt their skills, or started out level 50 with majority of its skills. And would have been annoyed if it didnt have job spell staples like level 5s, multiple elemental attacks, white wind, mighty guard, death, etc.
As for marketing, you really are overstating this,
this is an excerpt from an article november, close to the blu reveal.
"The day after the Shadowbringers reveal Yoshida gave more detailed on what a “limited job” means. Essentially it means the Blue Mage is intended for players that want to play solo, and is less suited for party-based gameplay. That means that the Blue Mage-exclusive content, The Masked Carnivale will only be available for solo layers in this job"
Is this innaccurate to what we got? he didnt say it has no party play, simply that it is less suited to party play, this implies it does in fact have party play. Also i would point out, very few of the skills require a party. He also elaborated why they call it more solo, the masked carnivale. you can say the marketing should have been more explicit, but this is honestly pretty accurate."So what is a limited job? Yoshida explained that it’s based on one of the fundamental notions of Blue Mage, that it’s a job without balance. Part of the fun of the job is using powerful techniques that wreck game balance. The developers didn’t want people walking into a high-end raid and using Level 5 Death to kill the bosses instantly; at the same time, you don’t want to get a Blue Mage queued up with you who hasn’t learned necessary abilities at a given level. Hence Yoshida historically saying that the job is difficult to adapt.
How do you do that while maintaining party balance? A solution was finally found: you don’t. You let the job be limited, designed for solo play rather than parties. Blue Mage cannot queue up for duty roulettes, any duty requiring matchmaking, PvP matches, Deep Dungeon content, or even certain other content that may not yet be revealed. You can enter instances with pre-formed parties, however.
If this sounds, well, limited… that’s by design. But Yoshida stressed that the point here is that there’s fun stuff to do with Blue Mage and you get to have fun with the job, first and foremost. Rather than making it not feel like Blue Mage, it feels like it should, and it opens the door for other fun limited jobs that may not fit into the game’s role-based party structure. He brought up Beastmaster and Puppetmaster as specific examples, to a chorus of cheers before noting that he was speaking hypothetically at this time."
also note, these comments were made at the blue reveal and line up with what he said later, about the purpose of limited jobs being for concepts that dont fit in normal ffxiv framework. He isnt back pedaling. People may have misunderstood, but that was clearly not because they heavily marketed it differently. It plays almost exactly like they said in november.




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