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  1. #23
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    The housing system in this game is disastrous. You should always have a house to come to after taking a break, like any other normal casual game. You shouldn't have to stay subscribed just to not lose your house. But Yoshida's too ambitious vision of a neighborhood made all this a disaster and players are the ones being punished. I don't see how losing your house is acceptable for many, this isn't a sand box MMO. Housing should've been instanced from the beginning, everyone gets a house, no need to lose your progress only because you have to take a break and stress over losing your house. I really don't understand how people accept and defend this practice as something reasonable. Punish the flippers, the ones looking to just make a profit off a plot, with no desire to actually get a house... not the players who have a house or have a desire to actually get one. Had they gone instanced, none of this would even be an issue. I hope the dev team learned from this mistake and never ever do it again.

    And to the person who said: "Housing is a goal like anything else. Not everything needs to be for everyone. That’s what the inn room and apartments are for. You don’t *need* a house.
    Also, not everything needs to be easy. Leaving the game and coming back expecting to buy a house immediately is a bit of an ask.

    The only different between an apartment and a house, is gardening, and the "trophy" aspect. I cant imagine all the people complaining about housing whom dont have apartments are such avid gardening players. If its because of the trophy, refer back to "housing is a goal" statement. There are inn rooms and apartments for a reason. Not everyone needs a house."

    This is a game feature, in a casual game and it should be available to everyone. What dev in their right minds would limit a game feature in the game if they want to attract or keep players? This sounds like a bad business move. Not everything needs to be easy, but this is not Archeage, and you leave the difficulty to actual battle content (savage/ultimate), even crafting if you want to. You come to this game to relax and have fun, not stress over getting a house or losing it. The challenge should be in decorating it, even upgrading it to a bigger one if there was an option, not in being lucky to get a plot. This was marketed as a more casual game and it should be so, for other more hardcore gameplay where you even have to pay taxes to keep your virtual house (lol) there's other games.
    (3)
    Last edited by Tyla_Esmeraude; 03-18-2019 at 12:05 PM.