The housing system in this game is disastrous. You should always have a house to come to after taking a break, like any other normal casual game. You shouldn't have to stay subscribed just to not lose your house. But Yoshida's too ambitious vision of a neighborhood made all this a disaster and players are the ones being punished. I don't see how losing your house is acceptable for many, this isn't a sand box MMO. Housing should've been instanced from the beginning, everyone gets a house, no need to lose your progress only because you have to take a break and stress over losing your house. I really don't understand how people accept and defend this practice as something reasonable. Punish the flippers, the ones looking to just make a profit off a plot, with no desire to actually get a house... not the players who have a house or have a desire to actually get one. Had they gone instanced, none of this would even be an issue. I hope the dev team learned from this mistake and never ever do it again.
And to the person who said: "Housing is a goal like anything else. Not everything needs to be for everyone. That’s what the inn room and apartments are for. You don’t *need* a house.
Also, not everything needs to be easy. Leaving the game and coming back expecting to buy a house immediately is a bit of an ask.
The only different between an apartment and a house, is gardening, and the "trophy" aspect. I cant imagine all the people complaining about housing whom dont have apartments are such avid gardening players. If its because of the trophy, refer back to "housing is a goal" statement. There are inn rooms and apartments for a reason. Not everyone needs a house."
This is a game feature, in a casual game and it should be available to everyone. What dev in their right minds would limit a game feature in the game if they want to attract or keep players? This sounds like a bad business move. Not everything needs to be easy, but this is not Archeage, and you leave the difficulty to actual battle content (savage/ultimate), even crafting if you want to. You come to this game to relax and have fun, not stress over getting a house or losing it. The challenge should be in decorating it, even upgrading it to a bigger one if there was an option, not in being lucky to get a plot. This was marketed as a more casual game and it should be so, for other more hardcore gameplay where you even have to pay taxes to keep your virtual house (lol) there's other games.