Well, Mountain Buster is actually worse than shock strike, as its physical damage, so it doesn't get buffed by peculiar light which is up at the same time.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Feather Rain is also actually stronger then Eruption as its DoT component gets boosted by spell speed (Though not by much...).
Big backpedal from "BLU has better AOE healing than WHM," or my favourite "More surviveability than a tank."blue is better at the one job team, because blue is built with the ability to manage itself, whereas other jobs are built to need other roles to do survive.
you are comparing, blues pure tankability, and pure heals with pure tanks and pure heals, but thats not the framework blu operates in, or is designed in. Is blu tankiness and variety of weird abilities enough to take on bosses with other jobs of that type?
yes. and thats one of things that makes blue very unique. Its not designed such that 1 blue replaces a whm, but 2-3 blues? yeah. Its not designed to be a pure tank, but various blues handling hate as it comes and doing different things as the team needs in the fight? yeah. When me and 2 other firends were 3 manning level 50 dungeons on blue, one was not tanking the whole time, or healing the whole time, we were using whatever abilities we needed at the time. Switching on and off defense based on need, white winding when a firend was in danger, stunning or silencing big skills. Tail screweing mini bosses
It was fun, it was a different grouping paradigm, and its something other classes will not be doing in that way because of the purity of their role designs.
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and as for the reskins, have you ever conceived that this is only phase 1 of blue, as yoshida said, the welcome to blue phase, and they may get access to more skills and abilities that make using various elements or weaknesses more important.
a skill design like observe: allow blue to take advantage of monsters hidden weakness. would basically make the great variety of its skills incredibly useful. Unlocking stun weakness on 1 monster, or fire weakness on another.
Now it's multiple BLU equals one non-DPS job which is what BLU at its core is. A DPS.
Every class has a fairly similar amount of skills
Every class will prune skills that are too similar
Every class must fit into 1 of 3 roles and be incompetent at the other two roles
Every class needs to have a similar power level within its role
Every class must be expected to have many of its role defining abilities based primarily on its level.
-BLU can only take 24 skills anyway. It already has a similar amount to what other jobs have.
-It can keep redundant skills for masked carnival/flavor.
-BLU is already the DPS role. It doesn't have the tools to properly tank or heal. It can't do tank swaps and it can't single target heal or heal a party from low HP. If a party gets smacked by hell wind or a similar skill, they are screwed if both healers are BLUs. It is already incompetent as anything other than a DPS.
-Having similar power to other jobs is a non-issue and is literally preferred. Right now it is underpowered. BLU would be amazing as the caster version of ninja and would bring some cool variety to meta comps.
-BLU is already required to have certain skills to progress in job quests. It's already a thing.
Hell, a comp of NIN, DRG, BLU, SMN would be lit.
Even just a SCH and get some sick Water Cannon crits with Chain and whatever buffs BLU applies.
Oh but Physic. None of it matters.
All of what you're saying falls apart when you say it's what they wanted, because this wasn't really the aim. It was a cheap excuse for content. People have been asking for BLU to be available for a long time, but they NEVER envisioned a "limited job" system because it didn't even exist. SE was the arbiter of its own demise.
Even then BLU is different in meaningless ways, and will forever remain so for as long as it's going to lag behind, and IT IS going to happen with this system. So it's all just going to be a vapid experience no matter how much this supposed "variety" (that doesn't exist) is going to be perpetuated.
If I have to be honest, it is beyond me how people can support the limited job system as is. Do they yearn to see their favourite jobs being butchered for self-defeating purposes?
Again, ask yourself the question if this problem would have existed if BLU were to be implemented as a full job from the beginning.
Jobs have already had to make many sacrifices to fit into the FFXIV framework
limited jobs dont have this same limitation, so yes, i would be excited to see my favorite jobs as limited jobs.
I wish there was a limited monk class that was a brusier, with use of counter, and a more interesting fight system. Perhaps with an entirely different means of learning skills, and a goal oriented progression. Throw in some button combo based skills, like sabin had in ff6.
There are improvements they need to make,
1) Something to be gained when you do finally get teams, or groups with friends.
2) Other purposes and content, basically a reason to play the class outside of basic progression, and whatever hyper specific content the limited job has.
3) Benefit to not being carried in almost all content.
if they iron out these flaws, i think limited jobs will be excellent at providing alternate gameplay styles, and making use of different forms of content, without seeming too separated and pointless.
I've been thinking of ideas like those to improve on the experience and I've come up with similar suggestions.
There are improvements they need to make,
1) Something to be gained when you do finally get teams, or groups with friends.
2) Other purposes and content, basically a reason to play the class outside of basic progression, and whatever hyper specific content the limited job has.
3) Benefit to not being carried in almost all content.
if they iron out these flaws, i think limited jobs will be excellent at providing alternate gameplay styles, and making use of different forms of content, without seeming too separated and pointless.
Give the BLU parties incentives to team up. This can include higher chances of learning spells, unique achievements that will result in rewards like say the all-tank parties. Tokens that you can turn in for loot. Etc, etc. Something along those lines.
As for more content, I was thinking that if SE decides to add more limited jobs, they should consolidate them under their own roof. Someone mentioned Disciples of Lore, which I sorta liked. That can work.
Under that new category each limited job will receive a shared content that only they can do, along side their niche content. BLU will get more Carnival, BST gets its own Monster Arena, PUP gets its own Puppet Theater, Mime gets... I don't know, an extensive training on how to be less creepy. And they can all take part in something Eureka-like (gasp and shock).
Pretty realistic goals I would say.
This seems like a really fun party comp. Stacking Trick, Pec light, and contagion, with the crit buffs would make smn throw out some crazy deeps, even if pec light was nerfed. could also lead to some different play, like paladins opening with req to holy spirt spam in the line up, drks making use of dark passenger, great possibilities for magic heavy comps.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
This seems like a really fun party comp. Stacking Trick, Pec light, and contagion, with the crit buffs would make smn throw out some crazy deeps, even if pec light was nerfed. could also lead to some different play, like paladins opening with req to holy spirt spam in the line up, drks making use of dark passenger, great possibilities for magic heavy comps.
yeah, but they dont want blue warping the high level new content metas, so they would have to nerf peculiar light to be in line with blm magic debuff. they might make it the same effect so it doesnt stack, like slashing buff from ninja/marauder. They would also have to balance blu overall dps a bit lower to make up for utility, and non selfish skills, like ninja, and brd.
Them not wanting to do it isn't really a good enough excuse really when there's no good reason as to why not. Also what BLM magic debuff? Literally just changing peculiar light would tune BLU's dps to where it should be, as its not crazy high in the first place and the pec light window accounts for a sizeable chunk of its deeps, however they don't "have to balance blu overall dps a bit lower" because jobs arn't balanced around their level 50 incarnation. RDM does the most damage at level 50 by a decent margin, but by level 70 its fine, BLU would likely be the same.yeah, but they dont want blue warping the high level new content metas, so they would have to nerf peculiar light to be in line with blm magic debuff. they might make it the same effect so it doesnt stack, like slashing buff from ninja/marauder. They would also have to balance blu overall dps a bit lower to make up for utility, and non selfish skills, like ninja, and brd.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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