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  1. #161
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MorbolvampireQueen6 View Post
    um it is deep and completely different ive done the same and mostly main mages although blue is only 28
    Quote Originally Posted by MorbolvampireQueen6 View Post
    i have it 50 and know its rotation on other my and account my kitten lol
    just start it on this one.
    This is the fastest backpedal I've ever seen on these forums.

    Quote Originally Posted by MorbolvampireQueen6 View Post
    also if your looking at blue rotation wise then you have no right 2 play blue mage period...
    I mean... what? Do you just hit whatever ability looks the coolest? How well does that work for you?

    The fact that BLU has a rotation (and it does) means that it's not that deep or customizable as people make it out to be. I cannot stress this enough, although I feel like everyone who is posting here pro-BLU has not done much playing on it - most enemies are immune to BLU debuffs. This is a precedent that has been established and will not change, meaning that how BLU feels now and how it feels at level 70 will more than likely not change. This is a limited job after all - one that doesn't have a job gauge or a LB - speaking to how much the developers want to push it to the side.

    Something to also remember is that it can absolutely be judged as it is now because we're not getting another 10 levels for half a year from now. Yoshi-P said that the earliest we are getting lvl 60 cap increase is 5.1 (no hard confirmation though. may be later), and that it will more than likely not be level 70 before the tail end of Shadowbringers. That's nearly two years. I am not withholding my judgement for the chance it might get better in two years.

    P.S. Do not call me kitten.
    (6)

  2. #162
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tsumdere View Post
    The only playstyle departure BLU has from other casters is that it's locked at level 50 and half of its skills don't work. As someone who has every job at max level and has spent considerable time on every single caster, including BLU, BLU isn't that deep or different.

    blue is different because it has a much greater variety of abilities, with a lot less limits on how much you can use them. blue is also different because skill aquisition, and the primary progression mechanic is fundamentally different, where leveling is easy, but skill aquisistion is what you spend most of your time and effort on.


    Blue is different because you dont always have access to all your abilities, and choose your abilities based on whatever you are doing at the time. These are fundamentally different than other jobs. You think of blue as being the same, because you would use it the same as anything else. You want to place it into one of the roles, ignore all skills that dont fit into that role, or are non optimal. Well of course, if you play blue like a generic dps, in a generic dps role, it wont seem that different.
    (1)

  3. #163
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Greater variety my ass, they have the same skills like 5 times, just a different element.

    Cone but water, come but fire, line but lightning, line but physical, cone but petrify that doesn't work on anything at 50. It has maybe 5 unique abilities, the rest are just 130 potency trash.

    Don't bring debuffs into it because the majority of those get resisted on anything that matters.
    (18)

  4. #164
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Physic View Post
    blue is different because it has a much greater variety of abilities, with a lot less limits on how much you can use them. blue is also different because skill aquisition, and the primary progression mechanic is fundamentally different, where leveling is easy, but skill aquisistion is what you spend most of your time and effort on.


    Blue is different because you dont always have access to all your abilities, and choose your abilities based on whatever you are doing at the time. These are fundamentally different than other jobs. You think of blue as being the same, because you would use it the same as anything else. You want to place it into one of the roles, ignore all skills that dont fit into that role, or are non optimal. Well of course, if you play blue like a generic dps, in a generic dps role, it wont seem that different.
    I play it as a DPS because it is a DPS. One heal does not make a healer, else PLD and RDM would be healers as well. Neither does pulling aggro and able to take the heat for a few moments make you a tank, else RDM, SMN, and WHM would be tanks too.

    Also, variety doesn't matter if most of them don't work. This isn't even bringing the 1:1 skill copies like Plainscracker and Flame Thrower.

    ------

    As an extra thought not directed specifically at you but as a general statement, being able to clear content as 4 BLU or even 24 BLU isn't that indicative of the job being OP as people are always doing those kinds of challenges as other jobs as well. BLUs solo ability is completely reliant on White Wind and it is funny to see the moment that other jobs get a self-heal, they too can do gimmicky challenges like 8 Tank Alex Savage or 24 RDM Ridorana Lighthouse.
    (11)
    Last edited by Tsumdere; 03-17-2019 at 05:05 AM.

  5. #165
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by CorbinDallas View Post
    Greater variety my ass, they have the same skills like 5 times, just a different element.

    Cone but water, come but fire, line but lightning, line but physical, cone but petrify that doesn't work on anything at 50. It has maybe 5 unique abilities, the rest are just 130 potency trash.

    Don't bring debuffs into it because the majority of those get resisted on anything that matters.
    This, to do do optimal dps on BLU you only need like 15 skills, rest of it just fluff that doesnt work on most fights. Great variety.
    (11)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #166
    Player
    Anesteria's Avatar
    Join Date
    Mar 2019
    Posts
    71
    Character
    Isavella Jerisfaldar
    World
    Odin
    Main Class
    Blue Mage Lv 50
    Quote Originally Posted by Physic View Post
    They could do a lot of things, but they dont want to mix things. They want regular jobs to be streamlined, and similar in how they go about doing things. They dont want their to be a whole extra layer where someone picks up blue mage. Also i have never seen a skill check for dungeon yet, not saying it doesnt exist, but i have never experienced it.
    Oh but Physic. None of it matters.

    All of what you're saying falls apart when you say it's what they wanted, because this wasn't really the aim. It was a cheap excuse for content. People have been asking for BLU to be available for a long time, but they NEVER envisioned a "limited job" system because it didn't even exist. SE was the arbiter of its own demise.

    Even then BLU is different in meaningless ways, and will forever remain so for as long as it's going to lag behind, and IT IS going to happen with this system. So it's all just going to be a vapid experience no matter how much this supposed "variety" (that doesn't exist) is going to be perpetuated.

    If I have to be honest, it is beyond me how people can support the limited job system as is. Do they yearn to see their favourite jobs being butchered for self-defeating purposes?
    Again, ask yourself the question if this problem would have existed if BLU were to be implemented as a full job from the beginning.
    (6)

  7. #167
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tsumdere View Post
    -snip-
    Those aren't very apt comparisons though. White Wind is a much stronger healing ability than Vercure and Clemency. For one, WW can potentially fully heal an entire party. The others are single target spells that those jobs will struggle to keep up with. As for tanking. BLU may not be as proficient a tank as PLD, WAR or DRK, but it makes a pretty good one for lvl 15 to 50 dungeons, as well as several trials. It has a hard time tanking anything higher than EX though. I would love to see a lvl appropriate RDM, BLM or SMN try to do that.

    And of course, this is just for its lvl 50 cap and its current list of 49 spells. I'm quite sure there will be other spells to improve its hybrid nature.

    Speaking of spells: how exactly are the elemental spells exact copies of each other? Flamethrower isn't the same as Bomb Toss, Fire Angon or Eruption. Besides the elemental attached to it, they have their niche. Bomb Toss has a long range stun attached to it, Fire Angon is a fast, single target spell and Eruption is an off global cooldown, burst spell with a high potency.
    Same goes with Plainscracker and Mountainbuster.

    All of those spells work, just not on every target. Are you suggesting every death spell should work on any and all target? Or that status spells should pierce resistances? Eh...I'm not sold on that idea. I'm more in favor of adding more support and weird spells like Auto-Life and Angel's Snack and more attribute debuff spells like DEF down. The weirder, the better. This is likely to happen with almost 80 spells left to be released and most of the elemental-related spells seem to be covered (besides Wind, with Feather Rain being the only Wind spell).

    As for your thought: I never thought that BLU was going to be OP. Rather that it was designed as to not care about balance between it and the other jobs; to be its own, separate thing. People keep comparing it to the others and here we are constantly highlighting select BLU spells being used in hypothetical situations comparing them to max lvl jobs and their skills. I don't care if a group of tanks doing an 8-man or if a Red army wants to do a 24 man. More power to them. Why does their silly, fun times have any influence on my enjoyment of BLU? Other than the fact that BLU itself is silly, fun times. Of course.
    (1)
    Last edited by Auryan; 03-17-2019 at 09:26 AM.

  8. #168
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Back at the end of ARR, most DPS classes were doing 500-600 DPS. BLubarely does 400 DPS. It's only really broken because of a few broken skills. It could be made a number job and balanced while keeping the broken stuff out of "current" content.
    (5)

  9. #169
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Those "broken" abilities would be kept out of current content by the fact they largely don't even work in the content "available" to it.

    Quote Originally Posted by MorbolvampireQueen6 View Post
    i have it 50 and know its rotation on other my and account my kitten lol
    just start it on this one.

    and news flash in reborn at 50 all mages for the role was basicly the same as well before hw came out

    also if your looking at blue rotation wise then you have no right 2 play blue mage period...

    blue mage might be limited ability wise for now but later it will have 4 different rotations
    Can't wait for 6.0 when I can take BLU into Omega raids to be carried by level 90's where those rotations will mean nothing.
    (10)
    Last edited by TaiyoShikasu; 03-17-2019 at 10:05 AM.

  10. #170
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CorbinDallas View Post
    Greater variety my ass, they have the same skills like 5 times, just a different element.

    Cone but water, come but fire, line but lightning, line but physical, cone but petrify that doesn't work on anything at 50. It has maybe 5 unique abilities, the rest are just 130 potency trash.

    Don't bring debuffs into it because the majority of those get resisted on anything that matters.
    And Damage wise Eruption and Feather rain are the exact same, Lightning and landslide are the exact same. Literally no difference whatsoever.

    It really is just line, cone, or circle based aoe, take your pick.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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