How are both sides being selfish when one side says to keep BLU as mostly unsatisfying and the other wants something that makes both happy?
How are both sides being selfish when one side says to keep BLU as mostly unsatisfying and the other wants something that makes both happy?
no side wants something that makes both sides happy. Making blu into a class that fits easily into a dps raid framework requires them to remove or nerf most of the skills, change the overall design philosophy.
there are some things people dont realize about the uniformity of normal class design.
Every class has a fairly similar amount of skills
Every class will prune skills that are too similar
Every class must fit into 1 of 3 roles and be incompetent at the other two roles
Every class needs to have a similar power level within its role
Every class must be expected to have many of its role defining abilities based primarily on its level.
you cannot make blue fit into this framework without some major reworks, prune most of its skills, change its aquisition method, removing or nerfing its cross role style.
And before you say, they could have both, no that is not likely, the game design likes to unify things and have purity of purpose and uniform design frameworks for its normal jobs. They wont want skills to operate differently in duty finder,and differently outside of duty finder. They are not going to balance, design and maintain 2 different things for blue
Every class has a fairly similar amount of skills
Every class will prune skills that are too similar
Every class must fit into 1 of 3 roles and be incompetent at the other two roles
Every class needs to have a similar power level within its role
Every class must be expected to have many of its role defining abilities based primarily on its level.
-BLU can only take 24 skills anyway. It already has a similar amount to what other jobs have.
-It can keep redundant skills for masked carnival/flavor.
-BLU is already the DPS role. It doesn't have the tools to properly tank or heal. It can't do tank swaps and it can't single target heal or heal a party from low HP. If a party gets smacked by hell wind or a similar skill, they are screwed if both healers are BLUs. It is already incompetent as anything other than a DPS.
-Having similar power to other jobs is a non-issue and is literally preferred. Right now it is underpowered. BLU would be amazing as the caster version of ninja and would bring some cool variety to meta comps.
-BLU is already required to have certain skills to progress in job quests. It's already a thing.



It seems like you really dislike how normal jobs work, I gotta ask, do you just sit around on BLU all day and run the same 4 year old content over and over again?no side wants something that makes both sides happy. Making blu into a class that fits easily into a dps raid framework requires them to remove or nerf most of the skills, change the overall design philosophy.
there are some things people dont realize about the uniformity of normal class design.
Every class has a fairly similar amount of skills
Every class will prune skills that are too similar
Every class must fit into 1 of 3 roles and be incompetent at the other two roles
Every class needs to have a similar power level within its role
Every class must be expected to have many of its role defining abilities based primarily on its level.
you cannot make blue fit into this framework without some major reworks, prune most of its skills, change its aquisition method, removing or nerfing its cross role style.
And before you say, they could have both, no that is not likely, the game design likes to unify things and have purity of purpose and uniform design frameworks for its normal jobs. They wont want skills to operate differently in duty finder,and differently outside of duty finder. They are not going to balance, design and maintain 2 different things for blue
its not about disliking it, its fine for what it is. It has good sides to its design paradigms as well.
but it also limits some good design choices. Thats why a small number of limited jobs is a good idea to me. Because when i want the normal ffxiv experience i got like 20 jobs to do it on, but i want a change up, until blue, there wasnt much, i am looking forward to even more. Not saying they should stop making normal jobs, just that variety is very good thing imo
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