Quote Originally Posted by Physic View Post
Another snip
Your whole argument kind of falls apart when you realize they have skills set to data as being able to be checked, they could easily add a check to dungeons based on levels like 1-30 no x skill 30-40 no x skill. Making restriction by skill acquisition pretty much a moot point, especially, they already have you slot a certain selection of skills, they could easily have set a flag to prevent the problems you've stated BECAUSE they already do it to check skills for the job quest (as well as levels)

I just don't think your qualified to talk about job diversity especially seeing as every job in the game is quite significantly different than each other at high-end play. BLU is literally no different than any other job based on whatever crazy criteria you have for being "unique" BLU is still at it's a core a TAB TARGET job, the same as every other job, changing the name of the button you're pressing does not make BLU this great innovative piece of content that breaks XIV. The only thing that makes BLU unique when compared to other jobs is it's carnival and learning, which honestly is just a more roundabout way of doing job quest that is somehow INFERIOR to the XI experience it had since in XI you had this unique leveling AND could group.

You keep claiming if BLU was made into a DPS it would be a cookie cutter job and not unique at all without even considering BLU's history as being a physical attacker with debuffing monster abilities. Or the fact that it wasn't balanced around normal party mechanics despite it being EASIER to have a level 70 boost you then a group of BLU's boost you and this being an ADVERTISED method supported by the DEV TEAM of letting you play your job.

It's a joke the entire job's design is a counter intuitive mess that spits on it's on concept once you hit it's end game, and even before that if you can count the 30 or so levels you're spamming thousand needles ad infinitium. The only piece of content that offers variety for BLU is the carnival which is already painstakingly dull and requires the primal abilities in some cases and can be cleared and becomes THE EXACT SAME AS TOMESTONE GRINDING for the next week.

Honestly, no weapon damage, no duty roulette, no end game, no raids, no alliance raids, no STORY QUEST, no pvp, no eureka, no gameplay.

If this is what you consider the peak of creative gameplay design I'll take about 50 diadems next expansion.