Quote Originally Posted by ReiMakoto View Post
Real talk, anyone talking about how an unlimited BLU would automatically be "Generic" or "Cookie-Cutter" needs to go back to preschool for some lessons in creativity. BLU already has a rotation that it uses to good effect on enemies that don't get effected by the gimmick skills. If SE expands on this rotation and MAKES it interesting for an unlimited BLU then thats all thats needed. It honestly just sounds like people don't like the FFXIV gameplay, and have latched onto BLU because of it.

real talk, as i said before, no one has come up with something that is a signifigant departure from existing jobs.


you are considering different like, how every country song is different. Blue is another genre.


some people like there to be other genres that break the basic rules of parties/combat/style.




Now, i concede definitely, that it is theoretically possible to build a dps that is signifigantly different than all other dps, such that it would be considered another genre, but i dont think SE wants to put such a class in the same framework with the other jobs.


Lets say they had a class that didnt use GCD, and instead was based on animation times and animation cancels, or a tank where all of its mitigation was based on active skill use, and timing. But they wouldnt want to put a class like that into the regular population, because its balanced differently, and its performance will vary more extremely than they like from player to player. Also, the reward vs risk you might build into certain skills/mechanics/etc might not line up with how it would have to be balanced if put into the regular areas



they didnt want blue to be in regular missions partially because its skill aquisition alone. What SE is saying is, we want regular content to be safe, predictable and unified, and limited jobs we feel more comfortable experimenting, since it will not effect the population who just wants to play the basic genre they have already built up.


limited jobs, and things like blue open whole entire new worlds of creative design, that dont have to be balanced around normal party mechanics. Things like a gambler class, a berserker class, beastmaster, riskbreaker. Even if they are not OP, wouldnt fit well into the regular group design requirements.