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  1. #141
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Just a random thought I had about the BLU RNG abilities, tie them to a Job Gauge.

    Call it something like the "Doom Gauge" or something, and have it fill up every time you cast a spell. Change all of the rng skills (Doom, Tail Screw, Missle) to OGCDs with cast times that cost "Doom Gauge" to cast, with Tail Screw and Doom with CD as well. Then Make is so when you cast these skills and they fail they do potency instead, Missle doing the weakest potency at the weakest doom gauge cost and no CD, and have Tail Screw and Doom share a cooldown, with Tailscrew doing a fixed potency (250 or something if it fails) and have Doom have a scaling potency based on the health remaining on the enemy, (I.E when the boss is 50% or lower it'll be better to use doom over screw). That way you keep the chance of these skills working on enemies in dungeons that are weak to them, but you naturally nerf the frequency at which it happens, so it just becomes a cool moment if it does happen. Doom would also add some synergy in the BLU kit as it would get buffed by bristle if the enemy was on low enough health.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #142
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you know, max level tank used to be 50, and had their full rotations by level 40? reworks of jobs spread out things. Also they have things like palace of the dead which allow you to try tanks at 60 cap instantly?

    every job is different, but tanks are not signifigantly different enough.
    (1)

  3. #143
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Physic View Post
    Sniperoo
    Well it could also be due to the fact it takes maybe 2-3 hours to get a BLU to cap unlike the other casters. Also the point they were getting at is you were saying you didn't want BLU to play like a generic caster, when you don't know how the casters play.

    All classes rotations proper rotations only exist at around 70 due to skill reshuffling, so even using potd (which gives you a bad idea of how classes work anyway) you won't know how they play differently enough. Try playing a 70 Drk then a 70 PLD and you'll see the difference like night and day.
    (9)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #144
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Physic View Post
    not sure your point? are you implying only people with all level 70s should have an opinion on blu? You realize thats a very small part of the playerbase, and not the main market of blumage?

    i have multiple charachters through various times of FFXIV history. if you see my sig, you see i been around since they had a server called fabul. I left shortly after heavensward release and returned a few months ago.

    that said i dont know if i ever took a caster to max level, other than bluemage, thats lets you know there is something about blumage thats more interesting and appealing than other casters, which is great. This means blu successfully provide a different experience than other casters, and appeals to different groups.
    The point, which you've hilariously confirmed, is that you don't have a leg to stand on when it comes to your opinion on certain job roles. By your own admission you haven't taken a caster to endgame, yet you claim that they're all the same with a different coat of paint? Haha. No.
    (8)

  5. #145
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Physic View Post
    "It's just an alt, bro."
    lmao
    (5)

  6. #146
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ReiMakoto View Post
    LoL, they also said that tanks play too similarly before getting more than 1 of them to a level where they actually have a proper rotation.
    eh rdm and acn is kinda the same just achs gets pets the others ill give u
    (0)

  7. #147
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ReiMakoto View Post
    Well it could also be due to the fact it takes maybe 2-3 hours to get a BLU to cap unlike the other casters. Also the point they were getting at is you were saying you didn't want BLU to play like a generic caster, when you don't know how the casters play.

    All classes rotations proper rotations only exist at around 70 due to skill reshuffling, so even using potd (which gives you a bad idea of how classes work anyway) you won't know how they play differently enough. Try playing a 70 Drk then a 70 PLD and you'll see the difference like night and day.

    i can read descriptions.


    I understand your perspective, to you, having a gcd with a cast time will lead to signiifigant difference in playstyle, such that someone who wasnt interested in one will be interested in the other. To me, its still has too similar a gameplay loop. That said, i will acknowledge that for the current level cap, most of the interesting mechanics are back loaded. So i will consider that.


    regardless, what i am saying is i have tried to level casters before, in ARR and even before 2.0. they didnt interest me enough to reach the cap. Blu, i actually really enjoyed. Even if it has way less to do, its more interesting. I am interested to see even more jobs that are more different than what we have, not less.
    (1)

  8. #148
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by CorbinDallas View Post
    The point, which you've hilariously confirmed, is that you don't have a leg to stand on when it comes to your opinion on certain job roles. By your own admission you haven't taken a caster to endgame, yet you claim that they're all the same with a different coat of paint? Haha. No.

    My real overall point is blue entertains differently than other jobs overall. i been playing this game since 1.0, and blue was actually fun and different. Maybe for other dudes it sucked, and that is fine, different jobs should appeal to different players.


    what you seem to be implying is that blue should only be designed to appeal to people who like playing level 70 casters. I am saying the more jobs that have signifigantly different mechanics the better.


    Also if you look at the suggestions on how to make blue fit into regular content, almost all of them are generic. Get rid of the special weird skills that break things. Tone down the OP skills, and set up a regular damage rotation. That is generic as can be.
    (1)

  9. #149
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Real talk, anyone talking about how an unlimited BLU would automatically be "Generic" or "Cookie-Cutter" needs to go back to preschool for some lessons in creativity. BLU already has a rotation that it uses to good effect on enemies that don't get effected by the gimmick skills. If SE expands on this rotation and MAKES it interesting for an unlimited BLU then thats all thats needed. It honestly just sounds like people don't like the FFXIV gameplay, and have latched onto BLU because of it.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #150
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by ReiMakoto View Post
    Real talk, anyone talking about how an unlimited BLU would automatically be "Generic" or "Cookie-Cutter" needs to go back to preschool for some lessons in creativity. BLU already has a rotation that it uses to good effect on enemies that don't get effected by the gimmick skills. If SE expands on this rotation and MAKES it interesting for an unlimited BLU then thats all thats needed. It honestly just sounds like people don't like the FFXIV gameplay, and have latched onto BLU because of it.

    real talk, as i said before, no one has come up with something that is a signifigant departure from existing jobs.


    you are considering different like, how every country song is different. Blue is another genre.


    some people like there to be other genres that break the basic rules of parties/combat/style.




    Now, i concede definitely, that it is theoretically possible to build a dps that is signifigantly different than all other dps, such that it would be considered another genre, but i dont think SE wants to put such a class in the same framework with the other jobs.


    Lets say they had a class that didnt use GCD, and instead was based on animation times and animation cancels, or a tank where all of its mitigation was based on active skill use, and timing. But they wouldnt want to put a class like that into the regular population, because its balanced differently, and its performance will vary more extremely than they like from player to player. Also, the reward vs risk you might build into certain skills/mechanics/etc might not line up with how it would have to be balanced if put into the regular areas



    they didnt want blue to be in regular missions partially because its skill aquisition alone. What SE is saying is, we want regular content to be safe, predictable and unified, and limited jobs we feel more comfortable experimenting, since it will not effect the population who just wants to play the basic genre they have already built up.


    limited jobs, and things like blue open whole entire new worlds of creative design, that dont have to be balanced around normal party mechanics. Things like a gambler class, a berserker class, beastmaster, riskbreaker. Even if they are not OP, wouldnt fit well into the regular group design requirements.
    (0)

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