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  1. #411
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    its no where near being the hardest content in the game, its probably around the difficulty of a 24 man, the only difference is its a lot harder to raise.
    The hardest part of the 24 mans is getting that many people to all play together cohesively. And somehow SE thought that twice as many people could do that? Yeah, no.

    Heck, most of the time the only reason 24 mans are successful is because everyone is carried by raises.

    When I heal them, I'm constantly picking people up multiple times every single boss.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #412
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Deceptus View Post
    The hardest part of the 24 mans is getting that many people to all play together cohesively. And somehow SE thought that twice as many people could do that? Yeah, no.

    Heck, most of the time the only reason 24 mans are successful is because everyone is carried by raises.

    When I heal them, I'm constantly picking people up multiple times every single boss.
    thing is they do it all the time. people learn and adapt. look at the vid i linked, they can explain the fight in 3 minutes, heck the rabanster 24 man is considerably more complex.

    yeah, you need to not screw up drastically, but its also not very hard to execute.
    (0)

  3. #413
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    thing is they do it all the time. people learn and adapt. look at the vid i linked, they can explain the fight in 3 minutes, heck the rabanster 24 man is considerably more complex.

    yeah, you need to not screw up drastically, but its also not very hard to execute.
    Just an FYI your raiden video is the Nael video.

    Regarding the content: Raiden isn't AV or Ozma. Of course he's going to be easier to execute than those two. And those AV and Ozma is where most groups fail due to the death mechanic.
    (3)
    Last edited by Deceptus; 03-15-2019 at 04:00 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #414
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Deceptus View Post
    Just an FYI your raiden video is the Nael video.

    Regarding the content: Raiden isn't AV or Ozma. Of course he's going to be easier to execute than those two. And those AV and Ozma is where most groups fail due to the death mechanic.

    guess i linked the same video, Av is definitely more complex than raiden, but its still a lot less crazy than savage, and probably on par with the latest 24 man.
    (2)

  5. #415
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    They are indeed 24 man level of mechanics, what makes it harsh is that they do much more damage than 24 man mechanics, that you can't be raised normally and that it's easier to kill other people or not meet enrage DPS check if you fail mechanics (24 mans have no enrage). I don't think there has ever been a 24 man run where no one did any mistakes no matter how minor, and this is what makes it hard to fully pug, in NA/EU at least.
    (1)

  6. #416
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Should have been a way to reserve instances then allow remaining portals to be open to whomever. A Dynamis Hourglass system of sorts would have been great.
    It's all great to call it a "public dungeon" but it seems in bad taste how far the devs went to prevent premade groups from happening.

    No large-scale queuing.
    No group chat aside from party/yell.
    Instances arbitrarily "locking" and preventing Ovni from spawning for up to your entire lockout. (<-- the worst)
    Red portal spawns randomly elsewhere if someone uses a stabilizer.
    Support FATE red portals spawning in totally random locations independent of the blue portals.

    It's like they wanted 99% of the difficulty to be in the logistics of finding 56 randoms with the gear, fight knowledge, and CORRECT JOB ROLE inside the same Hydatos. You can't even change jobs inside.

    It's a shame because the fights themselves are pretty fun when you're not dying.
    (5)

  7. #417
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jeykama View Post
    Should have been a way to reserve instances then allow remaining portals to be open to whomever. A Dynamis Hourglass system of sorts would have been great.
    It's all great to call it a "public dungeon" but it seems in bad taste how far the devs went to prevent premade groups from happening.

    No large-scale queuing.
    No group chat aside from party/yell.
    Instances arbitrarily "locking" and preventing Ovni from spawning for up to your entire lockout. (<-- the worst)
    Red portal spawns randomly elsewhere if someone uses a stabilizer.
    Support FATE red portals spawning in totally random locations independent of the blue portals.

    It's like they wanted 99% of the difficulty to be in the logistics of finding 56 randoms with the gear, fight knowledge, and CORRECT JOB ROLE inside the same Hydatos. You can't even change jobs inside.

    It's a shame because the fights themselves are pretty fun when you're not dying.
    its not meant to be premade content. job roles are less important due to logos options, and you dont need to have a winning run every time. I hear it scales down to at least 24, fight knowledge is supposed to be shared by those who know.
    (3)

  8. #418
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    So i have managed to get in two times now.

    First time we wiped to Raiden because all the casters got one-shotted by a raidwide AOE, they went from full to zero in an instant, leaving only tanks and physical DPS alive.
    Suffice to say, people kept dropping after that due to the lack of healers, then Ultimate Zantetsuken finished off those who were still standing because there weren't enough of us left to burn down the spears in time.

    Second time went a bit better, got to 36% on Ozma before Black Hole spat us out due to nobody standing on one of the platform things.
    Oddly enough i was the only one still alive in my party by the time that happened, in spite of being a first timer on Ozma...

    Only real mistake on my part was during Absolute Virtue when i got one of the orbs...and the dang orb was invisible, i couldn't see what color it was so i had no idea where to go with it, 50% chance of putting it in the right place, got it wrong, boom.
    Still killed him though.

    Actually getting into the instance is still by far the worst part of it all.
    (3)
    Last edited by Mixt; 03-16-2019 at 01:30 AM.

  9. #419
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mixt View Post
    Actually getting into the instance is still by far the worst part of it all.
    Yeah, that's the annoying part. But it was intentional by SE, since the content would be easy to finish if they let premades go in. As you saw, you managed to get to Ozma on your second run.

    Hope you had fun, though. I know Ozma can be nerve wrecking when fighting him for the first time lol.
    (0)

  10. #420
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Physic View Post
    its not meant to be premade content. job roles are less important due to logos options, and you dont need to have a winning run every time. I hear it scales down to at least 24, fight knowledge is supposed to be shared by those who know.
    It's been explained to you previously that it's not prudent to have DPS and healers running defensive logograms. People need offensive to meet AV's and Ozma's DPS checks, especially those who do not come in with elemental gear on.
    (4)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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