Quote Originally Posted by Altanas View Post
You have a compromise in Fists of Fire/Earth and soon Wind which can achieve that.
Shame about MP cost but its balance-able.
I'm aware that Pugilist has these options now, but as far as I've noticed they don't influence my play style as much as my chosen cross-class abilities do. Plus, most other classes don't have abilities like these, so they have to rely on cross-classing to define alternate roles.

Quote Originally Posted by Isaveron View Post
Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
Why do you say they can't coexist? Personally I feel that they complement each other very well, since they have different applications and different strengths and weaknesses. Keeping the class system doesn't take anything away from the job system as far as I can see, and vice versa.


Quote Originally Posted by lamerider View Post
Armoury system is the biggest failure option of this game imo.
it kills role play simply.
nobody can become Swordsman , Puglist , Mages.
Yes you can "play" it , but you can't "become" it.
(if someone has 50 GRA and ARC , and he says "I'm swordsman" , but how do you call him as swordsman while he can change it in 5 seconds?
he is actually just picking swords skill currently.
the truth of Armoury system is nobody can belong any classes since they can play everything..
only choosing 1 skill thats what we do, not being some profession.)
this is massively multiplayer online role-playing game buddy.
even i'm not hardcore role player , but..just sad to see zero role playing atmosphere in this game..
so i say Yes to no-armory system
and No to the armory system..
I think of it in the exact opposite way, actually. Why should we be locked into one class or job when most people in the real world have multiple talents and multiple passions? If people are willing to put in the work to master every class and job, why shouldn't they be able to? Conversely, if someone just wants to be the best Conjurer or Paladin he or she can be, there's nothing stopping him/her from doing so. People are free to role play both as single-class virtuosos and multi-class masters.

FFXIV is a bit unique in this regard because a much higher number of players than expected have gone on to level all classes to 50. In FFXI, another multi-job MMO, the average player (in my experience) would only level one or two jobs to cap, and people with all jobs leveled were considered rare and quite hardcore indeed. However, because leveling has been some of the only content available for over a year now, people have found themselves going back and capping more and more classes, and I've already seen quite a few Paragon's Crowns running around. If we had more content to complete (another issue entirely...), we'd be less likely to max out all our classes and more likely to spend time on our particular favorites, creating a greater sense of attachment to the class and fostering some of the role playing atmosphere you're longing for.