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  1. #1
    Player
    Maea's Avatar
    Join Date
    Oct 2011
    Posts
    25
    Character
    Maea Sorayya
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    Please DON'T remove the Armoury system

    I've seen a lot of posts lately from people dissatisfied with current class changes, wishing that the dev team had just gone ahead and replaced classes with full-on jobs. They say that jobs will make classes useless, or that classes are an annoying mechanic, or that cross-classing skills is pointless anyway so why bother? I strongly disagree with all of these arguments and wanted to let the devs know that there are still a lot of people who love the Armoury system and would be heartbroken if it were taken away.

    The Armoury system was one of the main things that drew me to the game in the first place. The flexibility of mixing and matching abilities to create your own play-style was something I had always found lacking in other single-job MMOs; even in games like FFXI, where you could play any job and supplement it with half the skills of another, I had always wished I could just pick and choose subjob abilities from multiple subjobs in order to better fit the way I wanted to fight.

    The Armoury system is an ideal way to address this problem, and although it has its drawbacks (initially too free-form and lacking class definition, now erring on the more rigid side but improving class identity), it still presents players with a lot of options to customize the way they want to play at any given time (even after the 1.20 changes). For example, on my Pugilist I can focus on high accuracy DoT, raw power DD, evasion tanking, damage mitigation, or a balanced jack-of-all-trades just by switching up the abilities I have set, and these options make my character more versatile for various setups and more exciting to play. By choosing a class rather than a job, I may not be the ultimate DD or the ultimate tank, but I can do all of them proficiently, which is worth a lot to me.

    I know some people think that players will inevitably min/max and declare that thus and such are the best 10 abilities to cross-class, leading to uniformity. Others argue that because certain abilities (i.e. Sentinel and Raise) are so useful, the Armoury system means players will be expected to level classes they don't care about just to be properly prepared. Both of these are very real problems, but I think with careful tweaking and balancing they can be managed. Plus, it seems like the introduction of the job system should solve them entirely, given the greater restrictions on cross-classing that are imposed when players switch from classes to jobs. Players who don't want to deal with the drawbacks of cross-classing can simply play more specialized jobs instead.

    However, for those of us who do enjoy the flexibility of classes and the opportunity to create our own unique set of skills, the Armoury system is a breath of fresh air in a world of MMOs that lock you into one job and one role for your character's whole life. I would hate to see such a unique approach taken away because some people feel it's not useful anymore, or it's holding back content that they really wanted instead. Jobs are an excellent way to build on the class system and allow people to perfect certain roles, but classes still have a place in this game, and I for one hope it stays that way.

    If you agree and want the Armoury system and its classes to stay, please like this post! Thanks for reading
    (64)
    Last edited by Maea; 12-21-2011 at 05:50 PM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    With the way things are now, I don't even feel like the Armoury system exists, it is pretty much less customization than XI's job/subjob system lol.

    I would like the old system back, a lot of these skill changes or additions could of been added to Jobs.
    (23)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    282
    I could go either way as long as the old system is NOT brought back.
    (8)

  4. #4
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I actually love the current armory system and hope that they build upon it rather than scrap it.
    (19)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Not this again...
    (5)

  6. #6
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Maea View Post
    For example, on my Pugilist I can focus on high accuracy DoT, raw power DD, evasion tanking, damage mitigation, or a balanced jack-of-all-trades just by switching up the abilities I have set
    You have a compromise in Fists of Fire/Earth and soon Wind which can achieve that.
    Shame about MP cost but its balance-able.
    (1)

  7. #7
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Not this again...
    Not the,"Not this again..." ...
    (24)

  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Armory system might go with the classes. By the time they merge the class with the respective job, it's very possible that, supported by the said "job stone", weapon no longer being what define the class so they will be able to remove the armory system and let jobs use multiple weapons...
    (0)

  9. #9
    Player

    Join Date
    Jul 2011
    Posts
    289
    Either cancel the job system, or fully abolish the class system. Both can't coexist with each other, which is why the armoury system was gutted over the past 6 or so months.
    (2)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    as much as i hate to say it, because i agree with your op, the armory system has already been destroyed.
    (3)
    Last edited by darkstarpoet1; 12-21-2011 at 10:03 AM.


    http://crystalknights.guildwork.com/

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