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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    you sugestion was generate more gauge with aoes, aka overpower, to fuel more decimates/steel and don't rely on single target combos in case you need it to gain more gauge.
    this cause you get more resources to use more decimates and since decimate/steel have way more potency that overpower (130 vs 200/280) WAR will generate way more dps bcs of that since you will increase the amount tof decimates aviable per encounter outside of inner release.
    I said generate gauge with AN AoE skill. Not necessarily Overpower. Said AoE skill with gauge increase need not be as potent as Overpower. It need not be Overpower itself either.

    Quote Originally Posted by shao32 View Post
    since you didn't add WAR will need potencty ajustment to acomodate you request and don't skyrocket his already big ungabunga dps and that's why some take it like a overpowered sugestion coming from no where, nothing more.
    That was implied, because unlike some people, I'm not an idiot who thinks that anything that is given to a class it literally just going to be slapped on to the class as is with no adjustments at all.

    Anyone with half a brain could have thought that maybe, instead of asking WAR to get massive AoE DPS output, that maybe, I kind of wanted Overpower to be tuned down in order to push some of the AoE DPS outside of Inner Release towards the Gauge spenders?

    Since, why the hell would I want to make an overpowered suggestion?

    I've never done so anywhere else on these forums, nor did I advocate any such massively ovepowering suggestions within that original post in regards to PLD. So what, other than your incredible bias against WAR lead you to believe I was asking for a straight up huge buff to WAR AoE DPS?

    Honestly, I've been putting in feedback for various jobs for the past few months and literally, every single one of them has me trying to suggest gameplay improvements that don't directly translate into outright massive buffs to said jobs. Yet, the second I mention anything about WAR, suddenly both you any Lyth jump on me and accuse me of trying to merely add a bunch of crap onto current WAR. Even despite me stating, on multiple occasions, that I fully expect WAR to be rebalanced in 5.0 and hopefully done in a way that tones down the areas where they overperform. Just like I hope that PLD and DRK get rebalanced to get boosts to the areas where they underperform and toned down in areas they overperform.

    I don't care much about if WAR is the strongest tank or weakest tank in the game. So long as it can do the content and its fun to play (Which has always been how I've viewed "Metas" and has lead me to main tank in other games as a raid leader on classes that have been considered "Garbage" tier and I've always done fine because playing a class you like > playing a "Meta" class you don't). As such, there's no reason for me to suggest unnecessary buffs trying to overpower the job.
    (3)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kalise View Post
    I said generate gauge with AN AoE skill. Not necessarily Overpower. Said AoE skill with gauge increase need not be as potent as Overpower. It need not be Overpower itself either.



    That was implied, because unlike some people, I'm not an idiot who thinks that anything that is given to a class it literally just going to be slapped on to the class as is with no adjustments at all.

    Anyone with half a brain could have thought that maybe, instead of asking WAR to get massive AoE DPS output, that maybe, I kind of wanted Overpower to be tuned down in order to push some of the AoE DPS outside of Inner Release towards the Gauge spenders?

    Since, why the hell would I want to make an overpowered suggestion?

    I've never done so anywhere else on these forums, nor did I advocate any such massively ovepowering suggestions within that original post in regards to PLD. So what, other than your incredible bias against WAR lead you to believe I was asking for a straight up huge buff to WAR AoE DPS?

    Honestly, I've been putting in feedback for various jobs for the past few months and literally, every single one of them has me trying to suggest gameplay improvements that don't directly translate into outright massive buffs to said jobs. Yet, the second I mention anything about WAR, suddenly both you any Lyth jump on me and accuse me of trying to merely add a bunch of crap onto current WAR. Even despite me stating, on multiple occasions, that I fully expect WAR to be rebalanced in 5.0 and hopefully done in a way that tones down the areas where they overperform. Just like I hope that PLD and DRK get rebalanced to get boosts to the areas where they underperform and toned down in areas they overperform.
    well i saw many crazy stuff become reality on WAR during this expansion i don't expect less.

    so for being clear i just adding feedback to you suggestion, by desing you can't give WAR better gauge generation to aoes and you suggestion imply a nerf on the potency of certain skills, i just say overpower bcs its the only skill WAR have that don't cost gauge except you expect get a new one this expansion, everything is posible, but again it will imply big potency down to decimate and steel cyclone to add that and i hope you are aware about that, sustain comes at the cost of burst.

    despite about WAR current status coments was since you stated DRK have the best dps aoe, and thats not correct, DRK is the best on aoe for desing and gameplay, numbers are another thing, i don't thing anyone want to come again with a endless discusion about current tank status specially since looks like we all want the same and we know we are not agree on some things no matter what.
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    sustain comes at the cost of burst.
    Well, clearly this is something I'm willing to take, given that I don't want Inner Release to exist in its current state, which is literally the driving force behind WAR's burst, without IR WAR's burst is nothing spectacular.

    Even with Berserk, WAR's burst was limited. Since, at best, you could toss out 3 Fell Cleaves with a full gauge and Infuriate.

    Inner Release is just a terribly designed skill. Like, yes, I think WAR should err towards burst damage as a theme but no, I don't think condensing 40% of their total damage output to 10s windows of spamming 1 skill is a particularly good way of doing it.

    Quote Originally Posted by shao32 View Post
    despite about WAR current status coments was since you stated DRK have the best dps aoe, and thats not correct, DRK is the best on aoe for desing and gameplay, numbers are another thing
    WAR has best AoE DPS only when IR is up. Without it, DRK is by far the best AoE DPS due to Salted Earth and Abyssal Drain + Quietus spam even more so when without Grit so can use Blood Weapon and get the full benefit from Darkside.

    Unless you're think about when leveling up, in which case, yes, while leveling up WAR is far and away the best AoE Tank in the game and it's not even close. Due to PLD and DRK not getting their spam AoE skills with comparable damage to Overpower until much later (50 for PLD getting Eclipse + Circle and 64 for DRK getting Quietus, Abyssal and Salted)

    Quote Originally Posted by shao32 View Post
    i don't thing anyone want to come again with a endless discusion about current tank status specially since looks like we all want the same and we know we are not agree on some things no matter what.
    Then why are you and Lyth so quick to jump onto anyone that suggests anything about WAR?

    This is supposed to be a thread about PLD and I make a small aside about wishing for a more interesting AoE rotation for WAR given the topic is about AoE and making changes to PLD's AoE rotation and skill availability and all of a sudden out of nowhere there's people making like 1-1.5 pages of comments about how OP WAR is so they can't have any actually fun skills.

    Same as in that other thread which was supposed be about Gunbreaker, but then someone mentioned WAR and then it was like 5-10 pages of "WAR is OP" crying...

    Like, I'm almost getting to the point of hoping 5.0 craps on DRK's just to spite you two, even against my own wish that DRK becomes actually really awesome and fun and useful. Just because it's INSANE that it's literally not possible to mention "The Job That Must Not Be Named" without you two coming with your tirade about how WAR is so OP they're not allowed anything.

    I just want my class to be fun. I don't want it to be OP, I just want it to be fun. So I would like to be able suggest ideas that could increase the fun of the class without having to deal with the WAR Police whom have a personal vendetta against WAR so that they cannot tolerate the existence of any kind of talking about WAR unless it's a cry for nerfs.

    Anyway, trying to get something on topic and somewhat relevant to the thread:

    With the consolidation of the resources and all that jazz, in addition to my previous mention of possibly giving PLD a Gauge spender that's useful in AoE...

    What if they ended up making Total Eclipse their spam AoE ability and then altered Flash to function as a Gauge spender for AoE situations?

    So, you'd Sheltron vs Single Targets and Flash vs Multiple. As opposed to now where you either throw out a mediocre Sheltron or just sit on full gauge because there's little worth in blocking 20% of one of the like 10+ attacks coming in per second...
    (2)