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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nihility View Post
    if they wanted to make it into a standard job it would need to be nerfed into the ground and have a ton of it's spells pruned
    Well, it would have to be nerfed to a similar power level to other casters. That's not really the same as 'nerfed into the ground'.
    (3)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jandor View Post
    Well, it would have to be nerfed to a similar power level to other casters. That's not really the same as 'nerfed into the ground'.
    in the case of blu, it would be into the ground, because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.

    just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns. it basically would need to be a totally different class gutted of most of its functionality
    (9)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Physic View Post
    in the case of blu, it would be into the ground
    I tend to think of 'nerfed into the ground' to mean placed significantly lower than other options. Nerfing something from stupid OP down to regular power really doesn't fit, although I concede that maybe it's my definition that is the odd one.

    Quote Originally Posted by Physic View Post
    because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.

    just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns.y
    White Wind: It's not that game-breaking as is, but I'd change it to 'heals for your current HP split between targets'.
    Very powerful solo, niche but sometimes useful in light parties, basically SMN physick in full parties.

    Sticky Tongue: Why do BLU fans keep using this one as an example of OP? You can move trash around, ok, great, so what?

    No cooldown sleep: BLM already has this... everyone thinks it's useless.

    half hp skill, instadeath skill, easy access petrify: These already fail on a lot of stuff even now as a limited job.

    huge defense buffs anytime: Mighty Guard and Diamondback murder your DPS and are basically pointless in traditional party content.
    A caster with no raise surviving something that kills everyone else is hardly game breaking. Might enable you to pull out a clutch win if you're already very close to victory, but 99% of the time it will mean total party wipe happens 10s later than it would have.

    Quote Originally Posted by Physic View Post
    it basically would need to be a totally different class gutted of most of its functionality
    It can't access huge portions of the game, portions that every other combat job can access.

    BLU as it is has a crippling lack of functionality and some gimmicky abilities that fail on half the enemies you can fight are not a big enough consolation prize for me.
    (13)
    Last edited by Jandor; 03-13-2019 at 08:57 PM.