

You clearly aren't using it correctly then. I did almost all of my BLU stuff in parties of only blue magesA full party of BLU can't even do Brayflox normal let alone two of them. Two BLU can't even go through any of the level 50 instances where a good sized portion of its kit is found without at least one seventy to barrel through mechanics that would he lethal to the BLU or pick them up if those mechanics aren't done or skippable.
The job is beyond broken
if they wanted to make it into a standard job it would need to be nerfed into the ground and have a ton of it's spells pruned
"Correctly". I mean no offense, but the job is lauded as a job of creativity and freedom of choice. You shouldn't have to do it "correctly" to have a good time and clear content at a reasonable pace.
who says its a freedom of choice? its a tactical job, where using the right things in the right way greatly increase your productivity.
in the case of blu, it would be into the ground, because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.
just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns. it basically would need to be a totally different class gutted of most of its functionality




I tend to think of 'nerfed into the ground' to mean placed significantly lower than other options. Nerfing something from stupid OP down to regular power really doesn't fit, although I concede that maybe it's my definition that is the odd one.
White Wind: It's not that game-breaking as is, but I'd change it to 'heals for your current HP split between targets'.because what makes op is its tactical, role breaking, and rule breaking stuff. Like white wind, ridiculously potent aoe heals, no cooldown pull sticky toungue, no cooldown sleep, half hp skill, instadeath skill, huge defense buffs anytime, 30% boss hp sacrifice combo. easy access petrify, high dmg paralyze.
just being a normal dps, means it cant have most of its good skills, or needs huge cooldowns.y
Very powerful solo, niche but sometimes useful in light parties, basically SMN physick in full parties.
Sticky Tongue: Why do BLU fans keep using this one as an example of OP? You can move trash around, ok, great, so what?
No cooldown sleep: BLM already has this... everyone thinks it's useless.
half hp skill, instadeath skill, easy access petrify: These already fail on a lot of stuff even now as a limited job.
huge defense buffs anytime: Mighty Guard and Diamondback murder your DPS and are basically pointless in traditional party content.
A caster with no raise surviving something that kills everyone else is hardly game breaking. Might enable you to pull out a clutch win if you're already very close to victory, but 99% of the time it will mean total party wipe happens 10s later than it would have.
It can't access huge portions of the game, portions that every other combat job can access.
BLU as it is has a crippling lack of functionality and some gimmicky abilities that fail on half the enemies you can fight are not a big enough consolation prize for me.
Last edited by Jandor; 03-13-2019 at 08:57 PM.

As Tabbs said, it simply doesn't follow the philosophy with which it was conceived. If it were meant to be for solo play, then such a class would be able to do every single piece of content by itself, without even having to have other Blue Mages to help but that is not the case. Especially since it wasn't denied that it was meant to be "solo" and only reinforced that that was the point, then it is not defensible.
Even then the philosophy was flawed from the beginning when it's a "pure solo" experience in a MMO...
The thing is, that even when it's supposed to be op it still isn't as it should be, and that's also because even by maintaining the abilities we have now, it's perfectly feasible to balance it without having to start from scratch. If spells require to be nerfed to make it viable, then so be it, the point is that people would much rather see such a job nerfed to make it fit as it should so they can enjoy all the content the game can offer like current raiding, PvP or what have you, rather than keep a broken toy with extremely limited purposes.
Last edited by Anesteria; 03-13-2019 at 08:19 PM.
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