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  1. #1
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Good to know. I'll check it out myself in more detail. I was under the impression that BfB only boosted the first hit in multi-hit skills. If it is indeed a static 100 damage increase then Light Shot would be the way to go. If it's based on the base damage of the skill, it'd be better used to buff a WS - but sounds like that's not the case. I suppose it simply increases the damage you do on your next skill by a static number based on the level of the class you use it on.

    Confirmed 100 for a level 50 then?
    I only tested it on maybe 100 hits because of the 1 minute cooldown and because i am super lazy.

    But from that small sample size it seemed to be around 90-100 damage increase, i tested it on lightshot, heavy shot, piercing shot, leaden arrow and wide volley and even though wide volleys average was 400 points higher than light shots the increase from using BFB was still 90-100 damage on both.

    Also i thought BFB increased the first hit in multihit abilties aswell but after testing i found it didn't seem to increase the damage of any of the hits, as i said not sure if this is a bug or intended.
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    http://bluegarter.guildwork.com

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Also i thought BFB increased the first hit in multihit abilties aswell but after testing i found it didn't seem to increase the damage of any of the hits, as i said not sure if this is a bug or intended.
    Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.

    Also, thanks for the testing. Much appreciated.
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  3. #3
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.

    Also, thanks for the testing. Much appreciated.
    That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.

    Barrage is also 5 hits so it should be 20 damage per hit aswell.
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    http://bluegarter.guildwork.com

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.

    Barrage is also 5 hits so it should be 20 damage per hit aswell.
    Ah, right. Can't get Trifurcate out of my head.
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