So, would it be better to use Blood for Blood on Light Shot, Barrage, or a WS? Does it even matter?



So, would it be better to use Blood for Blood on Light Shot, Barrage, or a WS? Does it even matter?
It doesn't seem to affect Barrage or Quick Nock meaning it most likely doesn't work for multihit abilties currently, not sure this is a bug or just the intended way it is supposed to work.
I would say if it is indeed 100 damage increase like i saw in the small amount of testing i did than using it on lightshot would probably be your best bet since it should always be available when BFB comes off cooldown where as most weaponskills wont be.
http://bluegarter.guildwork.com



Good to know. I'll check it out myself in more detail. I was under the impression that BfB only boosted the first hit in multi-hit skills. If it is indeed a static 100 damage increase then Light Shot would be the way to go. If it's based on the base damage of the skill, it'd be better used to buff a WS - but sounds like that's not the case. I suppose it simply increases the damage you do on your next skill by a static number based on the level of the class you use it on.It doesn't seem to affect Barrage or Quick Nock meaning it most likely doesn't work for multihit abilties currently, not sure this is a bug or just the intended way it is supposed to work.
I would say if it is indeed 100 damage increase like i saw in the small amount of testing i did than using it on lightshot would probably be your best bet since it should always be available when BFB comes off cooldown where as most weaponskills wont be.
Confirmed 100 for a level 50 then?
I only tested it on maybe 100 hits because of the 1 minute cooldown and because i am super lazy.Good to know. I'll check it out myself in more detail. I was under the impression that BfB only boosted the first hit in multi-hit skills. If it is indeed a static 100 damage increase then Light Shot would be the way to go. If it's based on the base damage of the skill, it'd be better used to buff a WS - but sounds like that's not the case. I suppose it simply increases the damage you do on your next skill by a static number based on the level of the class you use it on.
Confirmed 100 for a level 50 then?
But from that small sample size it seemed to be around 90-100 damage increase, i tested it on lightshot, heavy shot, piercing shot, leaden arrow and wide volley and even though wide volleys average was 400 points higher than light shots the increase from using BFB was still 90-100 damage on both.
Also i thought BFB increased the first hit in multihit abilties aswell but after testing i found it didn't seem to increase the damage of any of the hits, as i said not sure if this is a bug or intended.
http://bluegarter.guildwork.com



Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.
Also, thanks for the testing. Much appreciated.
That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.Might I suggest that the buff maybe is being shared by each hit on multi-hit skills. So for Barrage, it's 30-33 increase per hit, and quick nock its ~20 each hit - making it not as easy to notice as it may fall into the standard deviation.
Also, thanks for the testing. Much appreciated.
Barrage is also 5 hits so it should be 20 damage per hit aswell.
http://bluegarter.guildwork.com



Ah, right. Can't get Trifurcate out of my head.That is what i thought at first and so mainly used it on quick nock but even if its a 20 damage per hit increase it just wasn't noticeable on any of my moogle kills and would probably require a decent amount of testing to figure out.
Barrage is also 5 hits so it should be 20 damage per hit aswell.
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